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University of Nevada - Reno

Virtual Reality: Locomotion, Multi-player, and External Camera Integration

Abstract

dc:description.abstract

The field of virtual reality (VR) continues to expand and evolve with each passing year, and in doing so, continues to attract the interest of many. In this thesis we look at three areas. One area of research is a case study comparing two types of locomotion, a natural and inorganic method of movement. Aspects such as completion time and efficiency are measured, as well as personal preferences for the participants favorite form of locomotion. The second research area is the creation process of a multi-user cooperative VR game is described in detail. This game was created using the Unity gaming engine, along with the Blender modeling tool to create the 3D models. The third area focuses on two methods to merge live webcam feeds together into a single panoramic frame to be viewed in a VR environment and hopefully lead to control of a remote mining machine.

Degree

thesis:*
Level thesis:degree_level
Master's Degree
Year dc:date.issued
2021

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Flangas, Andrew Thomas
Advisor dc:contributor.advisor
  • Harris, Frederick C
Committee members dc:contributor.committeemember
  • Dascalu, Sergiu M
  • Sattarvand, Javad

Subjects

dc:subject × 5

Rights

dc:rights
Statement dc:rights
  • Creative Commons Attribution-NonCommercial 4.0 United States

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/11714/7821
OAI identifier oai:identifier
oai:scholarwolf.unr.edu:11714/7821

Chain of custody

source
Harvested from
University of Nevada - Reno
Base URL
scholarwolf.unr.edu/server/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Flangas, Andrew Thomas. Virtual Reality: Locomotion, Multi-player, and External Camera Integration. Master's Degree thesis, 2021. http://hdl.handle.net/11714/7821