Virtual Reality: Locomotion, Multi-player, and External Camera Integration
The field of virtual reality (VR) continues to expand and evolve with each passing year, and in doing so, continues to attract the interest of many. In this thesis we look at three areas. One area of research is a case study comparing two types of locomotion, a natural and inorganic method of movement. Aspects such as completion time and efficiency are measured, as well as personal preferences for the participants favorite form of locomotion. The second research area is the creation process of a multi-user cooperative VR game is described in detail. This game was created using the Unity gaming engine, along with the Blender modeling tool to create the 3D models. The third area focuses on two methods to merge live webcam feeds together into a single panoramic frame to be viewed in a VR environment and hopefully lead to control of a remote mining machine.
Game, Mining, Multi-Player, User Study, VR
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