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Showing 1 to 20 of 30 for “"Multi-Player"”.

  1. Virtual Reality: Locomotion, Multi-player, and External Camera Integration

    … research area is the creation process of a multi-user cooperative VR game is described in detail. This game was created using the Unity gaming engine, along with the Blender modeling tool to create the 3D models. The third area focuses on two methods to merge live webcam feeds together into …

    unr Repository record for Virtual Reality: Locomotion, Multi-player, and External Camera Integration (opens in a new tab)

  2. Multi-Player Zero-Sum Markov Games with Networked Separable Interactions

    We study a new class of Markov games, (multi-player) zero-sum Markov Games with Networked separable interactions (zero-sum NMGs), to model the local interaction structure in non-cooperative multi-agent sequential decision-making. We define a zero-sum NMG as a model where the payoffs of the …

    mit Repository record for Multi-Player Zero-Sum Markov Games with Networked Separable Interactions (opens in a new tab)

  3. THE INFLUENCE OF GAME DESIGN ON THE COLLABORATIVE PROBLEM SOLVING PROCESS: A CROSS-CASE STUDY OF MULTI-PLAYER COLLABORATIVE GAMEPLAY ANALYSIS

    … problem solving process in the context of multi-player video games. The following game design attributes: sensory stimuli elements, level of challenge, and presentation of game goals and rules were examined to determine their influence on game player's collaboration and joint problem …

    syracuse-diss Repository record for THE INFLUENCE OF GAME DESIGN ON THE COLLABORATIVE PROBLEM SOLVING PROCESS: A CROSS-CASE STUDY OF MULTI-PLAYER COLLABORATIVE GAMEPLAY ANALYSIS (opens in a new tab)

  4. Decentralized multi-user multi-armed bandits with user dependent reward distributions

    … spectrum access problem is studied using a multi-player multi-armed bandits framework. We consider a decentralized multi-player stochastic multi-armed bandit model where the players cannot communicate with each other and can observe only their own actions and rewards. Furthermore, the …

    uiuc Repository record for Decentralized multi-user multi-armed bandits with user dependent reward distributions (opens in a new tab)

  5. Parallel repetition of multi-party and quantum games via anchoring and fortification

    … for amplifying the hardness inherent in multiplayer games. Through the efforts of many researchers in the past two decades (e.g. Feige, Kilian, Raz, Holentstein, Rao, Braverman, etc.), parallel repetition of two-player classical games has become relatively well-understood. On the other …

    mit Repository record for Parallel repetition of multi-party and quantum games via anchoring and fortification (opens in a new tab)

  6. Applying machine learning techniques to an imperfect information game

    … asymmetric information game. In such games, a player can improve his performance by inferring the private information held by the other players from their prior actions. A novel connectionist structure was designed to play a version of poker (multi-player limit Hold‟em). This allows simple …

    dcu Repository record for Applying machine learning techniques to an imperfect information game (opens in a new tab)

  7. The complexity of Nash equilibria in multiplayer zero-sum games and coordination games

    … minmax theorem to the class of separable multiplayer zero-sum games, introduced in [Bregman and Fokin 1998]. These games are polymatrix-that is, graphical games in which every edge is a two-player game between its endpoints-in which every outcome has zero total sum of players' payoffs. Our …

    mit Repository record for The complexity of Nash equilibria in multiplayer zero-sum games and coordination games (opens in a new tab)

  8. SPIRE : systems for plan recovery in intelligent environments

    … recovery in intelligent spaces called a desktop multi-player virtual simulation game. In Charles River City, students work in teams to SPRIE. SPRIE is an automated system that uses a two-stage process for recovery from plan execution failures. In the first stage, the failure is diagnosed using …

    mit Repository record for SPIRE : systems for plan recovery in intelligent environments (opens in a new tab)

  9. Charles River City : an educational augmented reality simulation pocket PC game

    … on a previous work called River City, a desktop multi-player virtual simulation game. In Charles River City, students work in teams to investigate the cause of several illnesses in a virtual town. Through interviewing virtual characters, gathering water samples, and analyzing collected data, …

    mit Repository record for Charles River City : an educational augmented reality simulation pocket PC game (opens in a new tab)

  10. A Location in Parts

    … Global South, they are also acutely relevant to multiple Local Souths. This thesis updates the discourse on gig labor by examining the subject through the lens of myth, the non-human, multi-player gaming, myth and storytelling. Through applying an artistic methodology that both implicates and …

    mit Repository record for A Location in Parts (opens in a new tab)

  11. Resource Modeling and Allocation in Competitive Systems

    … with trade allowances is presented where a multi-player Retailer Stackelberg game is introduced to model the interactions between retailer and manufacturers. In the third project Supply-chain oriented robust parameter design, we introduce the game theoretical method, commonly used in …

    gatech Repository record for Resource Modeling and Allocation in Competitive Systems (opens in a new tab)

  12. Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms

    … that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked virtual world, using a browser-enabled computer or handheld device. Weatherlings overcomes two of …

    mit Repository record for Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms (opens in a new tab)

  13. An analysis of design thinking in applied game design.

    … knowledge, development team, co-designers, and players. From this complex web of interaction, the designer is still expected to invent a new game. From a design investigation perspective, there is an opportunity to expand our general knowledge of game design by exploring first-hand the design …

    bournemouth Repository record for An analysis of design thinking in applied game design. (opens in a new tab)

  14. Super-quantum and quantum enhancements of two-sender channels

    … from classical strategies; and, lastly, a multiple-access channel that strictly separates super-quantum- assisted strategies from classical ones. At the heart of some of these examples is a novel connection between multi-sender channels and multi-player XOR and pseudo-telepathy games.

    mit Repository record for Super-quantum and quantum enhancements of two-sender channels (opens in a new tab)

  15. A theory of agreements and protection

    … arise naturally by interpreting contracts as multi-player concurrent games. A participant agrees on a contract if she has a strategy to reach her objectives (or to make another participant sanctionable for a violation), whatever the moves of her counterparts. A participant is protected by a …

    cagliari Repository record for A theory of agreements and protection (opens in a new tab)

  16. Certifying robustness in inference and learning problems

    … detection robust to distribution shifts, and multi-player multi-armed bandits robust to adversarial attacks. Principled approaches for these problems with theoretical guarantees are derived using tools from statistics, information theory and optimization, that are practical, resilient and …

    uiuc Repository record for Certifying robustness in inference and learning problems (opens in a new tab)

  17. Solving general game playing puzzles using heuristics search

    … than the search methods used for two- or multi-player games. General problem solving has been a topic addressed by the planning community for years. In this thesis we adapt heuristic search methods for automated planning to use in solving single-agent GGP puzzles. One of the main …

    reykjavik Repository record for Solving general game playing puzzles using heuristics search (opens in a new tab)

  18. No-Regret Learning in General Games

    … show that Optimistic Hedge – a common variant of multiplicative-weights-updates with recency bias – attains poly(log T) regret in multi-player general-sum games. In particular, when every player of the game uses Optimistic Hedge to iteratively update her strategy in response to the history of play …

    mit Repository record for No-Regret Learning in General Games (opens in a new tab)

  19. Essays On Dynamic Updating Of Consumer Preferences

    … outcomes within the context of an online multi-player video game, which can be used to improve predictions of new product adoption. Third, we use clickstream data from an online education platform to test theories of goal progress, knowledge accumulation, and boundedly rational …

    penn Repository record for Essays On Dynamic Updating Of Consumer Preferences (opens in a new tab)

  20. Modeling player self-representation in multiplayer online games using social network data

    Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social networks that provide social contexts in which player-to-player interactions …

    mit Repository record for Modeling player self-representation in multiplayer online games using social network data (opens in a new tab)

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