Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 550 for “"VR"”.
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Immunology Virtual Reality (VR): Exploring Educational VR Experience Design for Science Learning
Immunology Virtual Reality (VR) project is an immersive educational virtual reality experience that intends to provide an informal learning experience of specific immunology concepts to college freshmen in the Department of Biological Sciences at Virginia Tech (VT). The project is an …
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Immersive AR/VR spaces
… was that of an augmented virtualized reality (A VR) system. This can be perceived as an amalgamation of both augmented and virtual reality. The idea behind such a concept is that of creating an area where the user has the facility of creating and modifying virtual objects. One must note that, …
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Optimising for holistic VR interaction.
… designed specifically for virtual reality (VR) environments. The added dimension provided by VR has presented unique challenges for developers during interaction and interface design. Existing 2D interface design philosophies do not necessarily translate directly to VR, such as the use of a …
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Handsfree Locomotion Techniques for Mobile VR
… device, paving the way for mass adoption of VR. However, input in mobile VR is typically limited to using head tracking or single button input, which makes it difficult to perform complex tasks like navigation. Walking-in-place (WIP) offers a natural and immersive form of virtual locomotion …
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Automated UI Exploration of VR Environments
Virtual Reality (VR) and Augmented Reality (AR), collectively referred to as Extended Reality (XR), are emerging technologies that have rapidly gained popularity in recent years, due to advancements in headset hardware and hand-tracking software. The spread of Extended Reality (XR), and of the …
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AR/VR technológiák vizsgálata a kiállítási kommunikációban
… hat területet azonosítottam, amelyben az AR/VR technológiák használata különösen hatékony lehet a kiállítási kommunikáció gyakorlatában: a kiállítási tárlatvezetés (1), komplex tudományos összefüggések bemutatása (2), művészeti oktatás (3), bevonódás fokozása (4), társadalmi kérdések iránti …
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CPU scheduling in robotics & AR/VR applications
Robot and AR/VR systems have to take highly responsive real-time actions, driven by complex decisions involving a pipeline of sensing, perception, planning, and reaction tasks. Given constrained resources, this leads to a difficult scheduling problem. In practice – system designers manually tune …
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A VR Serious Game Framework for Haptic Performance Evaluation
Nowadays, virtual reality (VR) technology is becoming increasingly realistic, including the possibility to touch, feel, and interact with the virtual world by using haptic gloves. Being able to create a tangible virtual world through programming opens up new possibilities, even in more serious …
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The design of “ditto”, an immersive VR experience device
Submission original under an indefinite embargo labeled 'Open Access'. The submission was exported from vireo on 2024-09-16 without embargo terms
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Evaluating Trust in AI-Assisted Bridge Inspection through VR
… and trustworthiness—within Virtual Reality (VR) environments for bridge maintenance. Adopting a within-subjects design approach, this research leverages VR environments to simulate real-world bridge maintenance scenarios and gauge user interactions with AI tools. With the industry …
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Understanding Prop Design in VR: A framework to establish the fidelity required for a physical prop to maintain immersion in a VR experience
Virtual Reality (VR) technologies have gained momentum in various fields, including art and design, where it plays a significant role in modelling, prototyping, and testing. However, most VR headsets offer only visual and auditory inputs, leaving other senses unintrigued. One way to elevate the …
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The utilisation of context clues within an interactive VR environment
… consequently outlining the strengths of the VR medium and how its potential can be utilised. The term “immersion” will also be questioned, with the researcher trying to see how this has become such an intrinsic term within the game development industry and why it is so broadly used. These …
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Análise de produto: Sony Playstation VR, um estudo de caso
… será desenvolvido sobre o produto Playstation VR, fabricado pela Sony Interactive Entertainment. Foi realizada uma série de análises sobre o funcionamento deste acessório, quais outros acessórios podem ser usados em conjunto ao Playstation VR, a aceitação das empresas parceiras fornecedoras de …
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Applying web-based VR technologies to support design and manufacturing
Virtual Reality (VR) has been applied to a wide range of industrial applications for enhanced visualization, evaluation and interactive virtual operations. Virtual Design and Manufacturing (VDM) makes VR no longer state-of-the art but rather innovative technology to support modem industry by …
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Human Attention in Virtual Reality Applications: Exploration of VR Artwork
Virtual Reality (VR) technology is revolutionising the way we interact with digital content, offering immersive and interactive experiences. Despite its advancements, challenges persist in optimising user experiences, particularly in the domains of attention and locomotion. This thesis aims to …
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Human-Centred Design for Improving VR Training of Clinical Skills
With the advent of modern VR technology in 2016, its potential for medical simulation and training has been recognized. However, challenges like low user acceptance due to poor usability are frequently found, hampering wide-spread adoption. This research aims to address the usability of VR clinical …
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How Does Interaction Fidelity Influence User Experience in VR Locomotion?
… techniques for locomotion in Virtual Reality (VR) attempt to approximate real-world walking. However, it is not yet fully understood how the design of more realistic locomotion techniques influences effectiveness and user experience. In the previous VR studies, the effects of interaction …
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American Sign Language Gesture Recognition using Motion Tracking Gloves in VR
… (ASL) hand gestures through virtual reality (VR) using motion tracking gloves. As a proof of concept, an application was developed using this approach which is capable of recognizing 34 ASL hand gestures performed by a user as they navigate a turorial-based environment. This application was …
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Non-Verbal Behaviour of a VR Agent Playing a Board Game
Imagine a scenario where you are playing a board-game within a virtual environment. In this environment, you are playing against another player. This player can converse with you, show emotions and give you the feeling of playing against a real person. This project builds on a final project done by …
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