University of Illinois Urbana-Champaign
Developing a virtual reality information gap activity for collaborative language learning
Abstract
dc:descriptionOne of Virtual Reality’s affordances is the ability to hide and show synchronized information to the users. This thesis documents the research, design, development and testing of the transfer of a popular communicative ESL teaching activity, the “information gap” activity, from its physical paper and pen origins into the medium of virtual reality. This activity uses affordances, signifiers, instructions, set theory, and a game engine to create an interactive and immersive activity for language learning. The implementation of the technical components and development process are documented so that other developer-instructors can gain a viewpoint on developing ESL activities in the new medium of virtual reality with the goal of providing learners with interactive and collaborative learning experiences.
Degree
thesis:*- Name thesis:degree_name
- M.A.
- Level thesis:degree_level
- Thesis
- Discipline thesis:degree_discipline
- Teaching of English Sec Lang
- Grantor
- University of Illinois Urbana-Champaign
- Year dc:date
- 2025
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Grzywacz, Peter
- Contributors dc:contributor
-
- Cermak, Dan
- Sadler, Randall
Subjects
dc:subject × 3Rights
dc:rights- Statement dc:rights
-
- Copyright 2025 Peter Grzywacz
- Language dc:language
- en, eng
Identifiers
dc:identifier.*- Handle dc:identifier
- https://hdl.handle.net/2142/129950