University of Illinois Urbana-Champaign
Build realistic and interactive 3D scene simulation from in-the-wild videos
Abstract
dc:descriptionThis thesis proposes a unified system for constructing realistic and interactive 3D scene simulations directly from in-the-wild monocular videos. Given unstructured video input, the system reconstructs complete virtual environments that support high-fidelity rendering and real-time physical interaction. The pipeline is designed to enable a broad range of applications, including embodied agent training, sim-to-real transfer, and virtual content creation. The pipeline addresses key challenges in 3D scene simulation through four core components: (1) a geometry-consistent background reconstruction module that combines Structure-from-Motion, 3D Gaussian Splatting, and learned geometric priors to reconstruct consistent large-scale environments; (2) a tri-branch foreground object modeling framework that supports object-level reconstruction, retrieval from large-scale 3D asset databases, and generation via 3D generative models; (3) a scene composition, relighting and rendering module that ensures photorealistic composition of foreground and background with consistent placement, lighting and shadows; and (4) a simulation layer that enables realistic sensor simulation and interactive physics-based interaction within the simulation environment. A key feature of the system is its extensibility: each component is designed to incorporate future advances in neural rendering, generative modeling, and geometry reconstruction. This design enables the pipeline to serve both as a practical simulation pipeline and as a research platform for complex, real-world 3D scene simulation. By bridging unconstrained video input with high-fidelity interactive simulation, this work offers a scalable and generalizable framework for building realistic virtual environments from everyday video data.
Degree
thesis:*- Name thesis:degree_name
- M.S.
- Level thesis:degree_level
- Thesis
- Discipline thesis:degree_discipline
- Computer Science
- Grantor
- University of Illinois Urbana-Champaign
- Year dc:date
- 2025
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Xie, Ziyang
- Contributors dc:contributor
-
- Forsyth, David
Subjects
dc:subject × 3Rights
dc:rights- Statement dc:rights
-
- Copyright 2025 Ziyang Xie
- Language dc:language
- en, eng
Identifiers
dc:identifier.*- Handle dc:identifier
- https://hdl.handle.net/2142/129543