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University of Illinois Urbana-Champaign

Build realistic and interactive 3D scene simulation from in-the-wild videos

Abstract

dc:description

This thesis proposes a unified system for constructing realistic and interactive 3D scene simulations directly from in-the-wild monocular videos. Given unstructured video input, the system reconstructs complete virtual environments that support high-fidelity rendering and real-time physical interaction. The pipeline is designed to enable a broad range of applications, including embodied agent training, sim-to-real transfer, and virtual content creation. The pipeline addresses key challenges in 3D scene simulation through four core components: (1) a geometry-consistent background reconstruction module that combines Structure-from-Motion, 3D Gaussian Splatting, and learned geometric priors to reconstruct consistent large-scale environments; (2) a tri-branch foreground object modeling framework that supports object-level reconstruction, retrieval from large-scale 3D asset databases, and generation via 3D generative models; (3) a scene composition, relighting and rendering module that ensures photorealistic composition of foreground and background with consistent placement, lighting and shadows; and (4) a simulation layer that enables realistic sensor simulation and interactive physics-based interaction within the simulation environment. A key feature of the system is its extensibility: each component is designed to incorporate future advances in neural rendering, generative modeling, and geometry reconstruction. This design enables the pipeline to serve both as a practical simulation pipeline and as a research platform for complex, real-world 3D scene simulation. By bridging unconstrained video input with high-fidelity interactive simulation, this work offers a scalable and generalizable framework for building realistic virtual environments from everyday video data.

Degree

thesis:*
Name thesis:degree_name
M.S.
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
Computer Science
Grantor
University of Illinois Urbana-Champaign
Year dc:date
2025

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Xie, Ziyang
Contributors dc:contributor
  • Forsyth, David

Subjects

dc:subject × 3

Rights

dc:rights
Statement dc:rights
  • Copyright 2025 Ziyang Xie
Language dc:language
en, eng

Identifiers

dc:identifier.*
Handle dc:identifier
https://hdl.handle.net/2142/129543

Chain of custody

source
Harvested from
University of Illinois - Urbana-Champaign
Base URL
www.ideals.illinois.edu/oai-pmh
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Xie, Ziyang. Build realistic and interactive 3D scene simulation from in-the-wild videos. Thesis thesis, University of Illinois Urbana-Champaign, 2025. https://hdl.handle.net/2142/129543