{"id":{"repo_id":"uiuc","oai_identifier":"oai:www.ideals.illinois.edu:2142/129543"},"canonical_url":"https://search.dev.ndltd.org/etd/uiuc/oai:www.ideals.illinois.edu:2142/129543","repository":{"repo_id":"uiuc","name":"University of Illinois - Urbana-Champaign","base_url":"https://www.ideals.illinois.edu/oai-pmh"},"display":{"title":"Build realistic and interactive 3D scene simulation from in-the-wild videos","abstract":"Submission published under a 24 month embargo labeled 'U of I Access', the embargo will last until 2027-05-01","abstract_html":"Submission published under a 24 month embargo labeled &#x27;U of I Access&#x27;, the embargo will last until 2027-05-01","abstract_has_math":false,"creators":["Xie, Ziyang"],"institution":"University of Illinois Urbana-Champaign","degree_name":"M.S.","degree_level":"Thesis","degree_discipline":"Computer Science","degree_department":null,"school":null,"contributors":["Forsyth, David"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2025,"date_issued":"2025-04-28","date_published":"2025-04-28","updated_at":"2026-07-22T22:25:05Z","subjects":["3D Reconstruction","3D Simulation","Gaussian Splatting"],"languages":["en","eng"],"rights":["Copyright 2025 Ziyang Xie"],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://hdl.handle.net/2142/129543","outbound_label":"Handle","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Forsyth, David"]},{"key":"dc:creator","label":"Author","values":["Xie, Ziyang"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["2025-04-28","2025-05"]},{"key":"dc:type","label":"Dc Type","values":["text","Thesis"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Computer Science"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["M.S."]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["University of Illinois Urbana-Champaign"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["3D Reconstruction","3D Simulation","Gaussian Splatting"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["en","eng"]},{"key":"dc:rights","label":"Dc Rights","values":["Copyright 2025 Ziyang Xie"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://hdl.handle.net/2142/129543"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["Submission published under a 24 month embargo labeled 'U of I Access', the embargo will last until 2027-05-01","The student, Ziyang Xie, accepted the attached license on 2025-04-28 at 12:37.","The student, Ziyang Xie, submitted this Thesis for approval on 2025-04-28 at 12:45.","This Thesis was approved for publication on 2025-04-28 at 16:02.","DSpace SAF Submission Ingestion Package generated from Vireo submission #21829 on 2025-10-19 at 19:15:06","This thesis proposes a unified system for constructing realistic and interactive 3D scene simulations directly from in-the-wild monocular videos. Given unstructured video input, the system reconstructs complete virtual environments that support high-fidelity rendering and real-time physical interaction. The pipeline is designed to enable a broad range of applications, including embodied agent training, sim-to-real transfer, and virtual content creation. The pipeline addresses key challenges in 3D scene simulation through four core components: (1) a geometry-consistent background reconstruction module that combines Structure-from-Motion, 3D Gaussian Splatting, and learned geometric priors to reconstruct consistent large-scale environments; (2) a tri-branch foreground object modeling framework that supports object-level reconstruction, retrieval from large-scale 3D asset databases, and generation via 3D generative models; (3) a scene composition, relighting and rendering module that ensures photorealistic composition of foreground and background with consistent placement, lighting and shadows; and (4) a simulation layer that enables realistic sensor simulation and interactive physics-based interaction within the simulation environment. A key feature of the system is its extensibility: each component is designed to incorporate future advances in neural rendering, generative modeling, and geometry reconstruction. This design enables the pipeline to serve both as a practical simulation pipeline and as a research platform for complex, real-world 3D scene simulation. By bridging unconstrained video input with high-fidelity interactive simulation, this work offers a scalable and generalizable framework for building realistic virtual environments from everyday video data."]},{"key":"dc:format","label":"Dc Format","values":["application/pdf"]},{"key":"dc:title","label":"Title","values":["Build realistic and interactive 3D scene simulation from in-the-wild videos"]}]}],"canonical_facts":{"dc:contributor":["Forsyth, David"],"dc:creator":["Xie, Ziyang"],"dc:date":["2025-04-28","2025-05"],"dc:description":["Submission published under a 24 month embargo labeled 'U of I Access', the embargo will last until 2027-05-01","The student, Ziyang Xie, accepted the attached license on 2025-04-28 at 12:37.","The student, Ziyang Xie, submitted this Thesis for approval on 2025-04-28 at 12:45.","This Thesis was approved for publication on 2025-04-28 at 16:02.","DSpace SAF Submission Ingestion Package generated from Vireo submission #21829 on 2025-10-19 at 19:15:06","This thesis proposes a unified system for constructing realistic and interactive 3D scene simulations directly from in-the-wild monocular videos. 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The pipeline addresses key challenges in 3D scene simulation through four core components: (1) a geometry-consistent background reconstruction module that combines Structure-from-Motion, 3D Gaussian Splatting, and learned geometric priors to reconstruct consistent large-scale environments; (2) a tri-branch foreground object modeling framework that supports object-level reconstruction, retrieval from large-scale 3D asset databases, and generation via 3D generative models; (3) a scene composition, relighting and rendering module that ensures photorealistic composition of foreground and background with consistent placement, lighting and shadows; and (4) a simulation layer that enables realistic sensor simulation and interactive physics-based interaction within the simulation environment. A key feature of the system is its extensibility: each component is designed to incorporate future advances in neural rendering, generative modeling, and geometry reconstruction. This design enables the pipeline to serve both as a practical simulation pipeline and as a research platform for complex, real-world 3D scene simulation. By bridging unconstrained video input with high-fidelity interactive simulation, this work offers a scalable and generalizable framework for building realistic virtual environments from everyday video data."],"dc:format":["application/pdf"],"dc:identifier":["https://hdl.handle.net/2142/129543"],"dc:language":["en","eng"],"dc:rights":["Copyright 2025 Ziyang Xie"],"dc:subject":["3D Reconstruction","3D Simulation","Gaussian Splatting"],"dc:title":["Build realistic and interactive 3D scene simulation from in-the-wild videos"],"dc:type":["text","Thesis"],"thesis:degree_discipline":["Computer Science"],"thesis:degree_level":["Thesis"],"thesis:degree_name":["M.S."],"thesis:institution_name":["University of Illinois Urbana-Champaign"]},"updated_at":"2026-07-22T22:25:05Z"}