University of Illinois at Urbana-Champaign
Colossal classroom adventure: Developing interactive fiction for English language learners
Abstract
dc:descriptionThe purpose of this project is an act of exploratory research to develop a text based interactive adventure for non-native English speakers to hone their extensive reading skills in American English. The history of text based gaming will be used to establish a guide over the potential pitfalls unique to the genre. Then the uses of games in an educational context will be established to show the differences in teacher motivation toward the creation and use of gaming in education. Second Language Acquisition and ESL reading specific research will be used to create a set of guidelines for the text and presentation in the game. Details of the game are presented to detail the plot, educational justification and technical specs. Finally, I will explore how this information could be used to assist teachers in the game creation process.
Degree
thesis:*- Name thesis:degree_name
- M.A.
- Level thesis:degree_level
- Thesis
- Discipline thesis:degree_discipline
- Teaching of English Sec Lang
- Grantor
- University of Illinois at Urbana-Champaign
- Year dc:date
- 2018
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Kim, Alexis
- Contributors dc:contributor
-
- Sadler, Randall
- Pintar, Judith
Subjects
dc:subject × 15Rights
dc:rights- Statement dc:rights
-
- Copyright 2018 Alexis Kim
- Language dc:language
- en
Identifiers
dc:identifier.*- Handle dc:identifier
- http://hdl.handle.net/2142/101482
- OAI identifier oai:identifier
- oai:www.ideals.illinois.edu:2142/101482