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Showing 1 to 9 of 9 for “"interactive fiction"”.

  1. Colossal classroom adventure: Developing interactive fiction for English language learners

    … of exploratory research to develop a text based interactive adventure for non-native English speakers to hone their extensive reading skills in American English. The history of text based gaming will be used to establish a guide over the potential pitfalls unique to the genre. Then the uses of …

    uiuc Repository record for Colossal classroom adventure: Developing interactive fiction for English language learners (opens in a new tab)

  2. The effects of computer assisted interactive fiction on the development of reading comprehension in grade five students

    … treatment, consisting of playing computer based interactive fiction games of the student's choice for fifteen minutes each day over an eight-week period, was administered. A comparison treatment engaged the control group in sustained silent reading of materials of the student's choice for an …

    brock Repository record for The effects of computer assisted interactive fiction on the development of reading comprehension in grade five students (opens in a new tab)

  3. Phantom

    <p><em>Phantom</em> is an interactive fiction adaptation of Gaston Leroux's classic novel, <em>The Phantom of the Opera.</em> In this choose-your-own-adventure style narrative, readers play as Christine Daae, the object of the titular Phantom's obsession. The choices that readers make influence the …

    kennesaw Repository record for Phantom (opens in a new tab)

  4. Lucy’s Secret: An Interactive Narrative About Parental Alcoholism From A Child’s Perspective

    <p>"Lucy's Secret" is an interactive fiction following a young girl, Lucy, through her fifth-grade school year while she tries to cope with her mom's alcoholism. This story details Lucy's struggles with her feelings about her mom while also navigating through challenging life circumstances brought …

    kennesaw Repository record for Lucy’s Secret: An Interactive Narrative About Parental Alcoholism From A Child’s Perspective (opens in a new tab)

  5. Rethinking Gaming & Representation Within Digital Pedagogy: An Instructor’s Guide

    … social commentary in the form of a digital interactive-fiction, created in the open software known as Twine. My co-developer, Raven Gomez, and I created a game that explores the challenges of navigating spaces within higher education as someone who identifies as something considered to be …

    cuny-grad Repository record for Rethinking Gaming & Representation Within Digital Pedagogy: An Instructor’s Guide (opens in a new tab)

  6. A system for procedurally generating puzzles for games

    … generating puzzles for video games and interactive fiction. The system has the goals of producing solvable and flexible general-purpose puzzles through the use of simple tools targeted at small development teams. The system is implemented as two graphical tools built with the Java Swing …

    mit Repository record for A system for procedurally generating puzzles for games (opens in a new tab)

  7. Fiction, Imagination, Videogames, and Virtual Reality

    … five chapters on our imaginative engagement with fiction, videogames, and virtual reality. Relatively recent forms of fictional media, such as videogames and virtual reality, offer opportunities to inhabit different roles and access alternative social spaces, but they can also generate various …

    cambridge Repository record for Fiction, Imagination, Videogames, and Virtual Reality (opens in a new tab)

  8. New media objects: the future of electronic literature and its influence on print stylistics

    … posed by an increasingly interactive reading expereince and analyzes the effects this influence has on traditional print culture. Through an anaylsis of Mark Danielewski's House of Leaves in relation to several popular new media objects (TOC, New Word Order, Reconstructing …

    depaul Repository record for New media objects: the future of electronic literature and its influence on print stylistics (opens in a new tab)

  9. Planning techniques for agent based 3D animations.

    … system is comparable to a character based interactive story generation system except that it is limited to the predefined 3D environment.

    unt Repository record for Planning techniques for agent based 3D animations. (opens in a new tab)