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Showing 1 to 20 of 2680 for “"Games"”.

  1. Licensing Games

    Patents are legal instruments that protect ideas, and the rise of a knowledge-based society was inevitably accompanied with their increased economic importance. As a result of this growth, patented technology became an indispensable element of firms, governments, and modern economies. Nevertheless, …

    goteborg Repository record for Licensing Games (opens in a new tab)

  2. Random games

    Games are a classical tool for the synthesis of controllers in reactive systems. In this setting, a game is defined by: an arena, which is a graph modelling the system and its evolution; and a winning condition, which models the specification that the controller must ensure. In each state, the …

    aachen Repository record for Random games (opens in a new tab)

  3. Cellular Games

    A cellular game is a dynamical system in which cells, placed in some discrete structure, are regarded as playing a game with their immediate neighbors. Individual strategies may be either deterministic or stochastic. Strategy success is measured according to some universal and unchanging criterion. …

    uiuc Repository record for Cellular Games (opens in a new tab)

  4. Semi-infinite and infinite matrix games and bimatrix games

    Contains fulltext : mmubn000001_246788151.pdf (Publisher’s version ) (Open Access)

    radboud Repository record for Semi-infinite and infinite matrix games and bimatrix games (opens in a new tab)

  5. Social sensing games

    We introduce Social Sensing Games (SSGs), a new method for collecting data about social relationships, and present an algorithm that can be used to efficiently infer information from the output of the games. The main purpose of this new method is to use people's online interactions to learn about …

    uiuc Repository record for Social sensing games (opens in a new tab)

  6. Quantum free games

    The complexity of free games with two or more classical players was essentially settled by Aaronson, Impagliazzo, and Moshkovitz [AIM14]. In the quantum world, there are two complexity classes that can be considered quantum analogues of classical free games: (1) AM⇤, the multiprover interactive …

    mit Repository record for Quantum free games (opens in a new tab)

  7. Games and the open world : reading digital games through literary theory

    … a dualism that might be reductionist of digital games' true potential as a type of new media. The introduction of this dissertation will set this context, as well as present the main theories that will be utilised within the text. This will be followed by the main chapter, which is divided into …

    malta Repository record for Games and the open world : reading digital games through literary theory (opens in a new tab)

  8. Playing Games with Art: The Cultural and Aesthetic Legitimation of Digital Games

    … popular cultural forms before them, digital games are undergoing a process of cultural and aesthetic legitimation; the question of digital games’ legitimacy as art is being raised with increasing urgency in a variety of different contexts. Mobilizing a conceptual framework derived from media …

    york Repository record for Playing Games with Art: The Cultural and Aesthetic Legitimation of Digital Games (opens in a new tab)

  9. Security in network games

    … the limitations of this technique for congestion games that are known to have a windfall of malice.

    unm Repository record for Security in network games (opens in a new tab)

  10. Trees, Games and Reflections

    lmu-germany Repository record for Trees, Games and Reflections (opens in a new tab)

  11. Games and logical expressiveness

    … languages. In view of their aims, logic and games are therefore strongly correlated. Nevertheless, regarding their inner structure, there is a large gap dividing the two paradigms. In our contribution, we take a step towards bridging this gap. We develop a game that captures crucial issues of …

    aachen Repository record for Games and logical expressiveness (opens in a new tab)

  12. Video Games In Education

    … literature that explored the impact of video games within the field of education. Through a review of studies on video games in education, between 2000 and 2015, I aim to discuss that video games do have educational value in multiple content areas k-12, and educators have effectively …

    brockport Repository record for Video Games In Education (opens in a new tab)

  13. Games, Graphs, and Groups

    … contains various combinatorial results about games, graphs and finite Abelian groups. A linear configuration is said to be *common* in an Abelian group $G$ if every 2-colouring of $G$ yields at least as many monochromatic instances of the configuration as a randomly chosen colouring. In …

    cambridge Repository record for Games, Graphs, and Groups (opens in a new tab)

  14. Advertising in computer games

    … branded entertainment, networks, computer games, video games, virtual worlds.

    mit Repository record for Advertising in computer games (opens in a new tab)

  15. On approximating projection games

    The projection games problem (also known as LABEL COVER) is a problem of great significance in the field of hardness of approximation since almost all NP-hardness of approximation results known today are derived from the NP-hardness of approximation of projection games. Hence, it is important to …

    mit Repository record for On approximating projection games (opens in a new tab)

  16. Identifying Perfect Nonlocal Games

    This thesis is about nonlocal games. These “games” are really interactive tests in which a verifier checks the correlations that can be produced by non-communicating players. We study the class of commuting operator correlations: correlations which can by produced by players who make commuting …

    mit Repository record for Identifying Perfect Nonlocal Games (opens in a new tab)

  17. Games, puzzles, and computation

    … which is intimately connected with two-player games. In the first half of this thesis, I develop the idea of game as computation to a greater degree than has been done previously. I present a general family of games, called Constraint Logic, which is both mathematically simple and ideally …

    mit Repository record for Games, puzzles, and computation (opens in a new tab)

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