Abstract
dc:description.abstractMany very interesting and highly useful technologies written in Rust for users of the language are in use today, but it is not entirely clear what an effective game engine technology stack might look like in Rust. As the website 'Are We Game Yet?' remarks: ”We have the blocks, bring your own glue”, our contribution is an exploration and analysis of what an example of this glue could look like in practice.The goal of this project is two-fold: Evaluate Rust and select components of the current technologies available to be leveraged for game engine development, and implement procedural generation using the procedural generation algorithm Wave Function Collapse for our game in our engine. The first part of the goal will be facilitated by the second
Author and committee
dc:creator, dc:contributor.*- Authors dc:creator
-
- Arnaldur Bjarnason 1991-
- Jökull Máni Reynisson 1997-
- Contributors dc:contributor
-
- Háskólinn í Reykjavík
Subjects
dc:subject × 6Rights
- Language dc:language.iso
- en
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1946/39502
- OAI identifier oai:identifier
- oai:skemman.is:1946/39502