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Showing 1 to 3 of 3 for “"Computer games -- Programming."”.

  1. Adding simple simulations to video games to improve realism

    … a method of enhancing the realism of certain computer game types, particularly First Person Shooter games, is explored by attempting to include intelligent neutral background characters to the game environment. This method also requires that the inclusion of these background characters will …

    emich Repository record for Adding simple simulations to video games to improve realism (opens in a new tab)

  2. Procedural content creation and technologies for 3D graphics applications and games.

    The recent transformation of consumer graphics (CG) cards into powerful 3D rendering processors is due in large measure to the success of game developers in delivering mass market entertainment software that feature highly immersive and captivating virtual environments. Despite this success, 3D CG …

    unt Repository record for Procedural content creation and technologies for 3D graphics applications and games. (opens in a new tab)

  3. Deeper : adventures in procedural game development in Rust

    Many very interesting and highly useful technologies written in Rust for users of the language are in use today, but it is not entirely clear what an effective game engine technology stack might look like in Rust. As the website 'Are We Game Yet?' remarks: ”We have the blocks, bring your own glue”, …

    reykjavik Repository record for Deeper : adventures in procedural game development in Rust (opens in a new tab)