Abstract
dc:description.abstractThis study explores the potential benefits and challenges of implementing virtual reality (VR) technology in exercise interventions for individuals with motor neuron disease (MND) and other disabilities. We developed Stackly, a space-themed stacking game, as an example of how VR-based exercise programs could be designed for this population. The primary objective of the game is to stack cubes in a designated area, requiring players to demonstrate strategy, concentration, and precision control. Through this immersive experience, patients can engage in a stimulating and enjoyable form of exercise that accommodates their unique needs.
Author and committee
dc:creator, dc:contributor.*- Authors dc:creator
-
- Elísabet Líf Birgisdóttir 2000-
- Emil Trausti Smyrilsson 1999-
- Contributors dc:contributor
-
- Háskólinn í Reykjavík
Subjects
dc:subject × 10Rights
- Language dc:language.iso
- en
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1946/44346
- OAI identifier oai:identifier
- oai:skemman.is:1946/44346