How can virtual reality benefit the lives of persons with MND?
type: CreativeWork
description: This study explores the potential benefits and challenges of implementing virtual reality (VR) technology in exercise interventions for individuals with motor neuron disease (MND) and other disabilities. We developed Stackly, a space-themed stacking game, as an example of how VR-based exercise programs could be designed for this population. The primary objective of the game is to stack cubes in a designated area, requiring players to demonstrate strategy, concentration, and precision control. Through this immersive experience, patients can engage in a stimulating and enjoyable form of exercise that accommodates their unique needs.
abstract: This study explores the potential benefits and challenges of implementing virtual reality (VR) technology in exercise interventions for individuals with motor neuron disease (MND) and other disabilities. We developed Stackly, a space-themed stacking game, as an example of how VR-based exercise programs could be designed for this population. The primary objective of the game is to stack cubes in a designated area, requiring players to demonstrate strategy, concentration, and precision control. Through this immersive experience, patients can engage in a stimulating and enjoyable form of exercise that accommodates their unique needs.
author: Elísabet Líf Birgisdóttir 2000-
author: Emil Trausti Smyrilsson 1999-
language: en
keywords: Tölvunarfræði, Computer science, MND sjúkdómur, Sýndarveruleiki, Tölvuleikir, Hreyfiþjálfun, Motor Neuron Disease (MND), Virtual reality, Computer games, Motion therapy
date published: 2023-05-19T14:48:03Z
date modified: 2026-07-27T20:38:54Z
provider: Reykjavík University
publisher: Networked Digital Library of Theses and Dissertations
type: WebPage
source organization: Reykjavík University

PropertyValue
property ID: Handle
value: http://hdl.handle.net/1946/44346