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Reykjavík University

AI for an open world game

Abstract

dc:description.abstract

This project revolves around simulating a small society primarily meant for video game usage. We focused on making the experience unique from other video game civilian simulations. Especially when it comes to body language, unique personalities and interactions with other actors. Another big part of the simulation involves making all behavior dependant on in-game time.

Author and committee

dc:creator, dc:contributor.*
Authors dc:creator
  • Erla Óskarsdóttir 1997-
  • Hrafnkell Þorri Þrastarson 1997-
Contributors dc:contributor
  • Háskólinn í Reykjavík

Subjects

dc:subject × 6

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1946/41737
OAI identifier oai:identifier
oai:skemman.is:1946/41737

Chain of custody

source
Harvested from
Reykjavík University
Base URL
skemman.is/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Erla Óskarsdóttir 1997-; Hrafnkell Þorri Þrastarson 1997-. AI for an open world game. 2022. http://hdl.handle.net/1946/41737