AI for an open world game
type: CreativeWork
description: This project revolves around simulating a small society primarily meant for video game usage. We focused on making the experience unique from other video game civilian simulations. Especially when it comes to body language, unique personalities and interactions with other actors. Another big part of the simulation involves making all behavior dependant on in-game time.
abstract: This project revolves around simulating a small society primarily meant for video game usage. We focused on making the experience unique from other video game civilian simulations. Especially when it comes to body language, unique personalities and interactions with other actors. Another big part of the simulation involves making all behavior dependant on in-game time.
author: Erla Óskarsdóttir 1997-
author: Hrafnkell Þorri Þrastarson 1997-
language: en
keywords: Tölvunarfræði, Gervigreind, Tölvuleikir, Computer science, Artificial intelligence, Computer games
date published: 2022-06-10T11:59:30Z
date modified: 2026-07-27T20:38:54Z
provider: Reykjavík University
publisher: Networked Digital Library of Theses and Dissertations
type: WebPage
source organization: Reykjavík University

PropertyValue
property ID: Handle
value: http://hdl.handle.net/1946/41737