This project revolves around simulating a small society primarily meant for video game usage. We focused on making the experience unique from other video game civilian simulations. Especially when it comes to body language, unique personalities and interactions with other actors. Another big part of the simulation involves making all behavior dependant on in-game time.
Tölvunarfræði, Gervigreind, Tölvuleikir, Computer science, Artificial intelligence, Computer games
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