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Reykjavík University

Deeper : adventures in procedural game development in Rust

Abstract

dc:description.abstract

Many very interesting and highly useful technologies written in Rust for users of the language are in use today, but it is not entirely clear what an effective game engine technology stack might look like in Rust. As the website 'Are We Game Yet?' remarks: ”We have the blocks, bring your own glue”, our contribution is an exploration and analysis of what an example of this glue could look like in practice.The goal of this project is two-fold: Evaluate Rust and select components of the current technologies available to be leveraged for game engine development, and implement procedural generation using the procedural generation algorithm Wave Function Collapse for our game in our engine. The first part of the goal will be facilitated by the second

Author and committee

dc:creator, dc:contributor.*
Authors dc:creator
  • Arnaldur Bjarnason 1991-
  • Jökull Máni Reynisson 1997-
Contributors dc:contributor
  • Háskólinn í Reykjavík

Subjects

dc:subject × 6

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1946/39502
OAI identifier oai:identifier
oai:skemman.is:1946/39502

Chain of custody

source
Harvested from
Reykjavík University
Base URL
skemman.is/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Arnaldur Bjarnason 1991-; Jökull Máni Reynisson 1997-. Deeper : adventures in procedural game development in Rust. 2021. http://hdl.handle.net/1946/39502