Back to results

Reykjavík University

Graph embeddings for deep learning in general game playing

Abstract

dc:description.abstract

General Game Playing agents can play many different games. They take as an input a description of a game written in a Game Description Language (GDL) and then infer a proper strategy for playing that game. Typically this includes learning a value function for evaluating the merit of game states, for example, by using a neural network. In this work we investigate whether more effective neural networks-based state evaluations can be built by feeding the networks not only with positions describing the game states but also a graph-based embedding of the game rules (derived from GDL). The game rules are encoded as either Rule Graphs or Propositional Networks, and then we experiment with several different graph-based embeddings for encoding the graphs. The result shows that such an approach has promise, but care must be taken in choosing an appropriate embedding.

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Daniele Marchei 1995-
Contributors dc:contributor
  • Háskólinn í Reykjavík
  • University of Camerino

Subjects

dc:subject × 7

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1946/37108
OAI identifier oai:identifier
oai:skemman.is:1946/37108

Chain of custody

source
Harvested from
Reykjavík University
Base URL
skemman.is/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Daniele Marchei 1995-. Graph embeddings for deep learning in general game playing. 2020. http://hdl.handle.net/1946/37108