Abstract
dc:description.abstractGeneral Game Playing agents can play many different games. They take as an input a description of a game written in a Game Description Language (GDL) and then infer a proper strategy for playing that game. Typically this includes learning a value function for evaluating the merit of game states, for example, by using a neural network. In this work we investigate whether more effective neural networks-based state evaluations can be built by feeding the networks not only with positions describing the game states but also a graph-based embedding of the game rules (derived from GDL). The game rules are encoded as either Rule Graphs or Propositional Networks, and then we experiment with several different graph-based embeddings for encoding the graphs. The result shows that such an approach has promise, but care must be taken in choosing an appropriate embedding.
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
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- Daniele Marchei 1995-
- Contributors dc:contributor
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- Háskólinn í Reykjavík
- University of Camerino
Subjects
dc:subject × 7Rights
- Language dc:language.iso
- en
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1946/37108
- OAI identifier oai:identifier
- oai:skemman.is:1946/37108