Abstract
dc:description.abstractIn computer games, interaction with NPCs have not changed much over time. In Virtual Reality the old ways of getting quest and having conversation with NPCs are not sufficient anymore. The near presence of the NPC gives the player the urge to want to communicate in a more natural way, verbally. In this paper we introduce a Spoken Dialog System for Virtual Reality RPG which can be used to assist in making spoken dialogues with NPCs.
Author and committee
dc:creator, dc:contributor.*- Authors dc:creator
-
- Einir Einisson 1983-
- Gísli Böðvar Guðmundsson 1984-
- Steingrímur Arnar Jónsson 1987-
- Contributors dc:contributor
-
- Háskólinn í Reykjavík
Subjects
dc:subject × 6Rights
- Language dc:language.iso
- en
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1946/29617
- OAI identifier oai:identifier
- oai:skemman.is:1946/29617