{"id":{"repo_id":"reykjavik","oai_identifier":"oai:skemman.is:1946/29617"},"canonical_url":"https://search.dev.ndltd.org/etd/reykjavik/oai:skemman.is:1946/29617","repository":{"repo_id":"reykjavik","name":"Reykjavík University","base_url":"https://skemman.is/oai/request"},"display":{"title":"Virtual Reality RPG Spoken Dialog System","abstract":"In computer games, interaction with NPCs have not changed much over time. In Virtual Reality the old ways of getting quest and having conversation with NPCs are not sufficient anymore. The near presence of the NPC gives the player the urge to want to communicate in a more natural way, verbally. In this paper we introduce a Spoken Dialog System for Virtual Reality RPG which can be used to assist in making spoken dialogues with NPCs.","abstract_html":"In computer games, interaction with NPCs have not changed much over time. In Virtual Reality the old ways of getting quest and having conversation with NPCs are not sufficient anymore. The near presence of the NPC gives the player the urge to want to communicate in a more natural way, verbally. In this paper we introduce a Spoken Dialog System for Virtual Reality RPG which can be used to assist in making spoken dialogues with NPCs.","abstract_has_math":false,"creators":["Einir Einisson 1983-","Gísli Böðvar Guðmundsson 1984-","Steingrímur Arnar Jónsson 1987-"],"institution":null,"degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":["Háskólinn í Reykjavík"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2018,"date_issued":"2018-02-15T16:24:53Z","date_published":"2018-02-15T16:24:53Z","updated_at":"2026-07-27T20:42:37Z","subjects":["Tölvunarfræði","Tölvuleikir","Sýndarveruleiki","Computer science","Computer games","Virtual reality"],"languages":["en"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"http://hdl.handle.net/1946/29617","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Háskólinn í Reykjavík"]},{"key":"dc:creator","label":"Author","values":["Einir Einisson 1983-","Gísli Böðvar Guðmundsson 1984-","Steingrímur Arnar Jónsson 1987-"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2018-02-15T16:24:52Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2018-02-15T16:24:52Z"]},{"key":"dc:date.issued","label":"Date","values":["2018-02-15T16:24:53Z"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Tölvunarfræði","Tölvuleikir","Sýndarveruleiki","Computer science","Computer games","Virtual reality"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["en"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["http://hdl.handle.net/1946/29617"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["In computer games, interaction with NPCs have not changed much over time. In Virtual Reality the old ways of getting quest and having conversation with NPCs are not sufficient anymore. The near presence of the NPC gives the player the urge to want to communicate in a more natural way, verbally. In this paper we introduce a Spoken Dialog System for Virtual Reality RPG which can be used to assist in making spoken dialogues with NPCs."]},{"key":"dc:title","label":"Title","values":["Virtual Reality RPG Spoken Dialog System"]}]}],"canonical_facts":{"dc:contributor":["Háskólinn í Reykjavík"],"dc:creator":["Einir Einisson 1983-","Gísli Böðvar Guðmundsson 1984-","Steingrímur Arnar Jónsson 1987-"],"dc:date.accessioned":["2018-02-15T16:24:52Z"],"dc:date.available":["2018-02-15T16:24:52Z"],"dc:date.issued":["2018-02-15T16:24:53Z"],"dc:description.abstract":["In computer games, interaction with NPCs have not changed much over time. In Virtual Reality the old ways of getting quest and having conversation with NPCs are not sufficient anymore. The near presence of the NPC gives the player the urge to want to communicate in a more natural way, verbally. In this paper we introduce a Spoken Dialog System for Virtual Reality RPG which can be used to assist in making spoken dialogues with NPCs."],"dc:identifier.uri":["http://hdl.handle.net/1946/29617"],"dc:language.iso":["en"],"dc:subject":["Tölvunarfræði","Tölvuleikir","Sýndarveruleiki","Computer science","Computer games","Virtual reality"],"dc:title":["Virtual Reality RPG Spoken Dialog System"],"dc:type":["Thesis"]},"updated_at":"2026-07-27T20:42:37Z"}