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Reykjavík University

The peculiar problems of the gaming industry : customer retention in MMOPRGs

Abstract

dc:description.abstract

In this thesis I explore the circumstance of MMORPGs losing subscribers. I suspect that they stop playing because of three intertwined and connected reasons 1. Wrong product placement 2. Only acquisition marketing 3. Not enough knowledge about the customers A survey showed that players stop playing because MMORPGs stop being fun and start getting boring from a certain point on. Gamers who took part in the survey named their individual reasons why the game became unfunny and boring. On the basis of these individual complaints I have divided the gamers who quit into eight categories and suggest a retention marketing that individualises the player experience accordingly.

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Müntner, Cindy Sheela, 1985-
Contributors dc:contributor
  • Háskólinn í Reykjavík

Subjects

dc:subject × 7

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1946/26836
OAI identifier oai:identifier
oai:skemman.is:1946/26836

Chain of custody

source
Harvested from
Reykjavík University
Base URL
skemman.is/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Müntner, Cindy Sheela, 1985-. The peculiar problems of the gaming industry : customer retention in MMOPRGs. 2017. http://hdl.handle.net/1946/26836