Reykjavík University
The peculiar problems of the gaming industry : customer retention in MMOPRGs
Abstract
dc:description.abstractIn this thesis I explore the circumstance of MMORPGs losing subscribers. I suspect that they stop playing because of three intertwined and connected reasons 1. Wrong product placement 2. Only acquisition marketing 3. Not enough knowledge about the customers A survey showed that players stop playing because MMORPGs stop being fun and start getting boring from a certain point on. Gamers who took part in the survey named their individual reasons why the game became unfunny and boring. On the basis of these individual complaints I have divided the gamers who quit into eight categories and suggest a retention marketing that individualises the player experience accordingly.
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Müntner, Cindy Sheela, 1985-
- Contributors dc:contributor
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- Háskólinn í Reykjavík
Subjects
dc:subject × 7Rights
- Language dc:language.iso
- en
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1946/26836
- OAI identifier oai:identifier
- oai:skemman.is:1946/26836