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University of Montana

Gamification in Environmental Education

Abstract

dc:description.abstract

Gamification, the use of game-based elements to engage people, motivate action, promote learning, and solve problems, is an educational technique that may have merit at the university level. A watershed restoration game was created and played with a junior level college class in order to test the efficacy of gamification. Students who participated in the game were given pre- and post-game quizzes as well as a questionnaire to determine the usefulness of gamification. Quiz scores increased from 7.9 to 9.1 and students provided overwhelmingly positive feedback on their experience playing the game. In summary, gamification is an effective tool that may best be used by college level educators as a supplement to traditional lecture-based classes.

Degree

thesis:*
Name thesis:degree_name
Master of Science (MS)
Grantor dc:publisher
University of Montana
Year
2013

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Hatley, Daniel Charles

Subjects

dc:subject × 3

Identifiers

dc:identifier.*
Repository record dc:identifier
https://scholarworks.umt.edu/etd/477
OAI identifier oai:identifier
oai:scholarworks.umt.edu:etd-1496

Chain of custody

source
Harvested from
Montana Technology
Base URL
scholarworks.umt.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Hatley, Daniel Charles. Gamification in Environmental Education. University of Montana, 2013. https://scholarworks.umt.edu/etd/477