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Showing 1 to 20 of 170 for “"gamification"”.

  1. Gamification in Software Testing

    … This thesis investigates the potential of gamification and serious games to address these motivational and pedagogical challenges, aiming to enhance engagement, learning outcomes, and testing behavior. Grounded in a mixed-methods research design, this work explores the application of game …

    passau-thes Repository record for Gamification in Software Testing (opens in a new tab)

  2. Gamification in Environmental Education

    Gamification, the use of game-based elements to engage people, motivate action, promote learning, and solve problems, is an educational technique that may have merit at the university level. A watershed restoration game was created and played with a junior level college class in order to test the …

    montana-tech Repository record for Gamification in Environmental Education (opens in a new tab)

  3. Gamification in Environmental Education

    Gamification, the use of game-based elements to engage people, motivate action, promote learning, and solve problems, is an educational technique that may have merit at the university level. A watershed restoration game was created and played with a junior level college class in order to test the …

    montana Repository record for Gamification in Environmental Education (opens in a new tab)

  4. Data Ethics-Gamification Integration

    … is focused on the incorporation of an ethics gamification platform (ex: EthicsGame) into traditional business school course syllabi and course delivery. The study seeks to examine the effectiveness of gamification in the business classroom. Specifically, it focuses on the hypothesis that when …

    creighton Repository record for Data Ethics-Gamification Integration (opens in a new tab)

  5. ProgPlay: The Gamification Learning Platform

    … individual learning goals. This thesis shows how gamification principles can transform traditional programming education into an interactive, motivating experience that improves learning outcomes for beginners.

    debrecen Repository record for ProgPlay: The Gamification Learning Platform (opens in a new tab)

  6. Gamification of E2E Software Testing

    L'abstract è presente nell'allegato / the abstract is in the attachment

    poli-torino Repository record for Gamification of E2E Software Testing (opens in a new tab)

  7. Gamification for activation motivation and engagement

    … to physiotherapy goals and apply principles of gamification to them. Methods This study was a randomised prospective controlled trial which investigated the use of exergames for patients with Shoulder Impingement Syndrome (SIS) who have undergone Arthroscopic Subacromial Decompression. The …

    salford Repository record for Gamification for activation motivation and engagement (opens in a new tab)

  8. Polycommit: Building Better Habits Through Gamification

    … gives insight into how modern technology and gamification can be leveraged to create an engaging app that encourages positive study habits, and gives us a platform to develop future applications concerning gamification.</p>

    calpoly Repository record for Polycommit: Building Better Habits Through Gamification (opens in a new tab)

  9. Gamification for a healthier lifestyle – user adherence

    Numerous applications have been developed using gamification- in the field of health and well-being to help modify lifestyle factors associated with various diseases such as cancer, diabetes and many more. To improve well-being, an individual needs motivation, and this motivation is one of the key …

    middlesex

  10. Improving WebIDE Through Delightful Design and Gamification

    <p>WebIDE is a web-based online learning environment. WebIDE has been used</p> <p>successfully to teach CS0 and CS1 students Java and C concepts and software</p> <p>engineering best practices, specically Test Driven Development. Previous Web-</p> <p>IDE development has concentrated on developing …

    calpoly Repository record for Improving WebIDE Through Delightful Design and Gamification (opens in a new tab)

  11. Gamification in Marketing to Increase Customer Retention

    Gamification has emerged as a powerful marketing tool over the past decade, with its ability to boost user engagement, retention, and brand loyalty. This thesis examines the application of gamification in marketing through the lens of game development frameworks and the 4Ps of marketing. By …

    mit Repository record for Gamification in Marketing to Increase Customer Retention (opens in a new tab)

  12. Adaptive engagement of older adults’ fitness through gamification

    … adults, and c) the Kaleidoscope of Effective Gamification (KEG) - a design and analysis tool for helping designers design and develop gamified apps. These contributions were achieved through a phased investigative approach. The analysis of preliminary studies (Phase 1) resulted in the …

    uoit Repository record for Adaptive engagement of older adults’ fitness through gamification (opens in a new tab)

  13. Agon: a Gamification-Based Framework for Acceptance Requirements

    … Making a game out of usage is often referred to Gamification. It has attracted significant attention in the literature for the past few years because it offers a novel approach to software usage. Gamification is a powerful paradigm and a set of best practices used to motivate people carrying out …

    trento Repository record for Agon: a Gamification-Based Framework for Acceptance Requirements (opens in a new tab)

  14. The Impact of Gamification on Second-Language Learning

    <p>Background: The Technology-Enhanced Training Effectiveness Model (TETEM) has been used to assess the effectiveness of various technology driven solutions in improving students’ learning outcomes in multiple academic fields. However, limited research is available on the use of TETEM in the …

    claremont Repository record for The Impact of Gamification on Second-Language Learning (opens in a new tab)

  15. Improving economics education outcomes through gamification and simulation

    Presented here is a thorough attempt to translate concepts in microeconomics to games in an attempt to improve educational outcomes at the high school and college level. Two different kinds of educational economics games are explored and described in detail, with the second having been implemented …

    mit Repository record for Improving economics education outcomes through gamification and simulation (opens in a new tab)

  16. A framework for agile design of personalized gamification services

    … Aquest marc, anomenat framework for agile gamification of personalized learning experiences (FRAGGLE), es basa en l'ús de les metodologies àgils per a obtenir ràpidament un disseny inicial, llest per a ser testat i iterat. Es focalitza en l'aplicació de diferents tècniques a nivells més …

    catalunya Repository record for A framework for agile design of personalized gamification services (opens in a new tab)

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