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Cal Poly

Point-Based Color Bleeding with Volumes

Abstract

dc:description.abstract

<p>The interaction of light in our world is immensely complex, but with mod-</p> <p>ern computers and advanced rendering algorithms, we are beginning to reach</p> <p>the point where photo-realistic renders are truly difficult to separate from real</p> <p>photographs. Achieving realistic or believable global illumination in scenes with</p> <p>participating media is exponentially more expensive compared to our traditional</p> <p>polygonal methods. Light interacts with the particles of a volume, creating com-</p> <p>plex radiance patterns.</p> <p>In this thesis, we introduce an extension to the commonly used point-based</p> <p>color bleeding (PCB) technique, implementing volume scatter contributions. With</p> <p>the addition of this PCB algorithm extension, we are able to render fast, be-</p> <p>lievable in- and out-scattering while building on existing data structures and</p> <p>paradigms.</p> <p>The proposed method achieves results comparable to that of existing Monte</p> <p>Carlo integration methods, obtaining render speeds between 10 and 36 times</p> <p>faster while keeping memory overhead under 5%.</p>

Degree

thesis:*
Name thesis:degree_name
MS in Computer Science
Discipline thesis:degree_discipline
Computer Science
Year dc:date.available
2011

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Gibson, Christopher J
Contributors dc:contributor
  • Zoë Wood

Subjects

dc:subject × 7

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:digitalcommons.calpoly.edu:theses-1564

Chain of custody

source
Harvested from
Cal Poly
Base URL
digitalcommons.calpoly.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Gibson, Christopher J. Point-Based Color Bleeding with Volumes. 2011. https://digitalcommons.calpoly.edu/theses/533