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Showing 1 to 2 of 2 for “"point-based color bleeding"”.

  1. GPU-Accelerated Point-Based Color Bleeding

    … This has prompted the development of the Point-Based Color Bleeding (PBCB) algorithm by Pixar in order to approximate complex indirect illumination while meeting the demands of movie production; namely, reduced memory usage, surface shading independent run time, and faster renders than the …

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  2. Point-Based Color Bleeding with Volumes

    … algorithms, we are beginning to reach</p> <p>the point where photo-realistic renders are truly difficult to separate from real</p> <p>photographs. Achieving realistic or believable global illumination in scenes with</p> <p>participating media is exponentially more expensive compared to our …

    calpoly Repository record for Point-Based Color Bleeding with Volumes (opens in a new tab)