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Showing 1 to 20 of 1313 for “"Rendering"”.

  1. Point sample rendering

    … algorithm suitable for real-time, high quality rendering of complex objects. Objects are represented as a dense set of surface point samples which contain colour, depth and normal information. These point samples are obtained by sampling orthographic views on an equilateral triangle lattice. …

    mit Repository record for Point sample rendering (opens in a new tab)

  2. Progressive wavelet volume rendering.

    regina Repository record for Progressive wavelet volume rendering. (opens in a new tab)

  3. Rendering dark energy void

    The current model of cosmology, the Friedman-Lemaitre-Robertson-Valker model, assumes that the universe is approximately homogeneous and isotropic on very large scales. Further assuming flatness and dark energy in the form of Einstein's cosmological constant A then implies that the latter …

    cape-town Repository record for Rendering dark energy void (opens in a new tab)

  4. Shared-Frustum stereo rendering

    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2000.

    mit Repository record for Shared-Frustum stereo rendering (opens in a new tab)

  5. Scam light field rendering

    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, February 2003.

    mit Repository record for Scam light field rendering (opens in a new tab)

  6. Front Rendering on the GPU

    … a method to avoid this degradation by moving the rendering of glyphs from the CPU to the Graphics Processing Unit (GPU). This method extracts glyph metrics from Truetype font files using the FreeType library, processes all glyph data in the font file and places it into a form that can be used by …

    unm Repository record for Front Rendering on the GPU (opens in a new tab)

  7. Wavelets In Real-time Rendering

    … natural lighting environment, however, real-time rendering of dynamic scenes still remains a challenging problem. In this dissertation, we propose a systematic approach to render dynamic glossy objects under the general all-frequency lighting environment. In our framework, lighting integration is …

    ucf

  8. GPU-based Compressive Volume Rendering

    … but the goal of high quality in volume rendering degrades the performance of the volume renderer. The current advancements in graphics hardware has resulted in the adoptation of the GPU as a solution for the degradation issue in a volume renderer. However there is a caveat, with the use …

    calgary Repository record for GPU-based Compressive Volume Rendering (opens in a new tab)

  9. SIMD column-parallel polygon rendering

    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1995.

    mit Repository record for SIMD column-parallel polygon rendering (opens in a new tab)

  10. Efficient rendering of synthetic images

    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1986.

    mit Repository record for Efficient rendering of synthetic images (opens in a new tab)

  11. Modeling and rendering cellular textures

    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, February 1999.

    mit Repository record for Modeling and rendering cellular textures (opens in a new tab)

  12. Computer generation and rendering of terrain

    Computer Generation and Rendering of Terrain explores different techniques that are currently used in computer science to generate terrain data. Also explored are some techniques for rendering the terrain on a computer display. A new three step technique for the generation of terrain that is based …

    unlv Repository record for Computer generation and rendering of terrain (opens in a new tab)

  13. Efficient rendering for three-dimensional displays

    … point data sets are very large and producing/rendering even a single image is expensive. Furthermore, current literature suggests that the ideal number of views for 3D (multiview) displays can be in the hundreds, which compounds the costs. The accepted notion that many views are required for …

    durham Repository record for Efficient rendering for three-dimensional displays (opens in a new tab)

  14. A high performance vector rendering pipeline

    … this work. We have designed a real time vector rendering system. That is, we present a GPU accelerated pipeline which takes as an input a scene with 3D geometry, and outputs a vector image. We call this system SVGPU: Scalable Vector Graphics on the GPU. As mentioned vector images are resolution …

    uiuc Repository record for A high performance vector rendering pipeline (opens in a new tab)

  15. Incremental volume rendering using hierarchical compression

    … been based on the thesis that efficient volume rendering of datasets, contained on the Internet, can be achieved on average personal workstations. We present a new algorithm here for efficient incremental rendering of volumetric datasets. The primary goal of this algorithm is to give average …

    cape-town Repository record for Incremental volume rendering using hierarchical compression (opens in a new tab)

  16. Rendering from unstructured collections of images

    … researchers recently have turned to image-based rendering to achieve the goal of photorealistic graphics. Instead of constructing a scene with millions of polygons, the scene is represented by a collection of photographs along with a greatly simplified geometric model. This simple representation …

    mit Repository record for Rendering from unstructured collections of images (opens in a new tab)

  17. Image based rendering using algebraic techniques

    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1996.

    mit Repository record for Image based rendering using algebraic techniques (opens in a new tab)

  18. Phigs based phong rendering emulation Software

    … quickly do hidden surface elimination and Phong rendering of 3-D models in 3-D views. The program contains approximately 15,000 lines of C code and uses graPHIGS inquiries and calls for information retrieval and data structure maintenance.

    vt Repository record for Phigs based phong rendering emulation Software (opens in a new tab)

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