Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 474 for “"Video games"”.
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Video Games In Education
… relevant literature that explored the impact of video games within the field of education. Through a review of studies on video games in education, between 2000 and 2015, I aim to discuss that video games do have educational value in multiple content areas k-12, and educators have effectively …
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Cheating in Multiplayer Video Games
Cheating in video games has been prevalent ever since the days of Pong. Games have evolved much since then and the ways in which people play together have changed as well. Older systems required people to play together in the same room, but with the advent of the internet, gaming consoles allow us …
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Realistic Dialogue Engine for Video Games
… applicability in multiple fields, particularly video games. Video games have shown tremendous technological advancement in several areas such as graphics and music; however, techniques used to simulate dialogue are still quite outdated. In this thesis, a method is proposed to allow a human …
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Consistency Maintenance for Multiplayer Video Games
Multiplayer games have to support activities which have differing usability requirements. The usability of the system is directly influenced by the choice of consistency maintenance algorithm. These algorithms must accommodate usability requirements while ensuring shared data is accurately …
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Powerplay: video games, subjectivity and culture
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, how it functions, and what it means. It is an account of how players learn to play. This is done through a set of close readings of significant video games and key academic texts. My focus is on the …
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Complementary Companion Behavior in Video Games
<p>Companion characters in are present in many video games across genres, serving the role of the player's partner. Their goal is to support the player's strategy and to immerse the player by providing a believable companion. These companions often only perform rigidly scripted actions and fail to …
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Detecting Learning Styles in Video Games
<p>Video games are increasingly becoming more intelligent, able to adapt themselves to the individual gamer. Learning styles are a set of models used to categorize people into different types of learners to explain why some people learn better through different methods. Since learning and …
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Sprite tracking in two-dimensional video games
… and extracting information from two-dimensional video games. The bulk of existing research is designed to work on real-world images, and thus makes assumptions about the world that do not translate to synthetic, stylized environments. Processing video game footage has promising applications in …
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Learning plan networks in conversational video games
… and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday scenarios is essential for these agents if they are to be effective collaborators and communicators. Effective collaborators can infer a partner's goals and predict …
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Ideology and interaction in Internet action video games
… mechanics of the Return to Castle Wolfenstein videogame influence player cooperation and competition during play as well as an analysis of player chat as indication of cooperation and competition. While the premise of the game is competition the play mechanics of the game were found to induce …
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Video games and Moloch patterns: Monetization strategies within pay-to-play video games and their impact on long-term player retention
… player satisfaction and long-term retention in video games. As a simplified definition, Moloch patterns in business appear when short term monetary gain is practiced at the potential expense of long-term sustainability. While extensive research has been conducted on financial performance and …
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Exquisite Corpses: Markedness, Gender, and Death in Video Games
… analyzes gendered death animations in video games and the way games thematize death to remarginalize marked characters, including women. This project combines Georg Wilhelm Friedrich Hegel’s work on the human subjection to death and Georges Bataille’s characterization of sacrifice to …
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Magic Integrated: Competitive Video Games in Elementary School Classrooms
Magic Integrated consists of four minigames that encourage students to learn concepts taught in grades K-5. Each minigame is self-contained and focuses on friendly two-player competitions between students. Omega Math teaches students typing and mathematics skills by typing words and solving math …
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Reading Indie Video Games: A Study of Queer Players
… this study explores the definition of indie video games, relationships between queer players and indie video games that they play, and ways in which queer players relate to games in general. The comparison of definitions between academic publications and player interviews shows that “indie” …
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The Aesthetic Experience of Video Games: A Pluralistic Approach
… aesthetic theories to the emerging medium of video games. I look at concepts such as the play of art, psychical distancing, and an experience, and apply each of these to a representative video game. Hence, I use a variety of aesthetic works, but apply these in a pluralistic manner. The thesis …
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Effects of Prosocial Video Games on Resulting Prosocial Behaviors
<p>Past research indicates that prosocial video game play has a role in subsequent prosocial behaviors, affect, and accessibility of prosocial thoughts via the General Learning Model. The exposure time in this past research has varied widely, so an experiment that both replicates existing research …
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Effects of exposure to video games on sexual harassment
1 PDF file (xii, 128 pages)
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Gaming for Meaning: Video Games and Evolving Reader Response
<p>Video games and their communities have something to teach reader response theorists. These theories already recognize readers as creators by acknowledging that their interpretations make meaning; however, these theorists are still struggling to determine the limits of reader interpretation. …
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