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Northern Michigan University

Gaming for Meaning: Video Games and Evolving Reader Response

Abstract

dc:description.abstract

<p>Video games and their communities have something to teach reader response theorists. These theories already recognize readers as creators by acknowledging that their interpretations make meaning; however, these theorists are still struggling to determine the limits of reader interpretation. Norman Holland fears that without text-based constraints on interpretation, differently-reading readers are isolated from each other. Stanley Fish, who sees value in conflicting reader interpretations, limits his examination only to insular scholarly communities. David Bleich observes that students make different meanings out of texts than their teachers, but does not discuss other communal interpretations occurring in the world beyond the classroom. In order to demonstrate that video games could advance these theories, this thesis examines, among other games, <em>The Stanley Parable</em>, which accepts differing player responses into the story while still employing powerful constraints through its code and narrator. It also is an example of the gaming community’s experiments with constraints, as it was made by a player who changed existing game code. I argue that each of these theorists would benefit from immersion in video games as unique narratives that accept a tremendous variety of player responses, making them visible, recordable, and directly transferrable into the story. Players, as members of a community, also deserve notice from reader response scholars, as they have been discussing narrative critically with little academic recognition, and are experimenting with modifying game codes, stretching the limits of textual constraints in order to make even more interpretations possible.</p>

Degree

thesis:*
Name thesis:degree_name
Master of Arts
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
English
Year dc:date.available
2017

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Dykehouse, Reannon
Contributors dc:contributor
  • Russell Prather

Subjects

dc:subject × 9

Identifiers

dc:identifier.*
Repository record dc:identifier
https://commons.nmu.edu/theses/132
OAI identifier oai:identifier
oai:commons.nmu.edu:theses-1146

Chain of custody

source
Harvested from
Northern Michigan University
Base URL
commons.nmu.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Dykehouse, Reannon. Gaming for Meaning: Video Games and Evolving Reader Response. Thesis thesis, 2017. https://commons.nmu.edu/theses/132