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Showing 1 to 20 of 85 for “"Gamers"”.

  1. Games, copyright, piracy : South African gamers' perspectives

    … thesis examines video games, copyright law and gamers' attitudes to copyright infringement, with particular reference to South Africa. The work provides an overview of the debates about copyright law and digital media, and offers an analysis of attitudes expressed by South African gamers about …

    cape-town Repository record for Games, copyright, piracy : South African gamers' perspectives (opens in a new tab)

  2. Female gamers’ perceptions of their mental health influenced by the online gaming space

    lethbridge

  3. The politics of gamers: identity and masculinity in the age of digital media

    … that includes games, novels and films about gamers, press releases made by game developers, and blog and forum posts made by players to reveal how the gaming subculture rewards masculine presentations that emphasize control over the self, the environment, technology, and the effeminate …

    uiuc Repository record for The politics of gamers: identity and masculinity in the age of digital media (opens in a new tab)

  4. Video Game Addiction and Engagement in Adult Gamers: Differentiation Based on Relationships with Health and Functioning

    … and in romantic relationships), in adult avid gamers. Possible confounds included measures of satisfaction, stressful events, mental illness history, treatment seeking and coping styles. 506 geographically dispersed participants (84.7% male, mostly mid-twenties in age) were surveyed, with 111 …

    vu-aus Repository record for Video Game Addiction and Engagement in Adult Gamers: Differentiation Based on Relationships with Health and Functioning (opens in a new tab)

  5. Free-To-Play? An Examination of Intrinsic Motivation and Gaming Behaviors in U.S. Female Mobile Gamers

    <p>The prevalence of U.S. female gamers has skyrocketed in recent years, largely due to the popularity of mobile games; however, this population is underrepresented in academic research. The present study aimed to close this gap in the literature by focusing on the motivations and behaviors of …

    cuny Repository record for Free-To-Play? An Examination of Intrinsic Motivation and Gaming Behaviors in U.S. Female Mobile Gamers (opens in a new tab)

  6. The Cost of Playing the Game: Modeling In-Game Purchase Intention and Investigating Purchase Behavior of Mobile Gamers

    … that both psychological constructs of mobile gamers and aspects of game design may influence in-game purchase intention. Future research could replicate the model from this research in other in-game purchase intention or actual purchase behavior settings such as different types of games …

    embry-riddle Repository record for The Cost of Playing the Game: Modeling In-Game Purchase Intention and Investigating Purchase Behavior of Mobile Gamers (opens in a new tab)

  7. Factoring in gamer identity : the application of social identity theory and flow to understanding video game violence effects

    … gamer identity (Neys, Jansz, and Tan, 2014), non-gamers were excluded from analyses, limiting the conclusions one can make about how video game may affect gamers versus non-gamers differentially. Gamer identity is not unidimensional, rather different types of gamers have a different level of …

    missouri Repository record for Factoring in gamer identity : the application of social identity theory and flow to understanding video game violence effects (opens in a new tab)

  8. The cognitive, physiological and behavioural indicators of excessive and regular video gaming

    … has shown that a significant proportion of video gamers are gaming excessively, in that they report suffering significant negative consequences as a result of uncontrollable gaming. Subsequently, there has been debate as to whether excessive gaming constitutes an addiction. The primary aim of this …

    aus-cath Repository record for The cognitive, physiological and behavioural indicators of excessive and regular video gaming (opens in a new tab)

  9. The cognitive, physiological and behavioural indicators of excessive and regular video gaming

    … has shown that a significant proportion of video gamers are gaming excessively, in that they report suffering significant negative consequences as a result of uncontrollable gaming. Subsequently, there has been debate as to whether excessive gaming constitutes an addiction. The primary aim of this …

    anu Repository record for The cognitive, physiological and behavioural indicators of excessive and regular video gaming (opens in a new tab)

  10. Global gamers, transnational play, imaginary battlefield: encountering the gameplay experience in the war-themed first-person-shooter, Call of Duty

    … interactive gaming experience that the global gamers find very difficult to resist. Before 2011 the most iconic war-themed first-person-shooter (FPS) digital game, Call of Duty: Modern Warfare 2, achieved a new milestone of more than 20 million copies sold globally. After the release of Call of …

    westminster Repository record for Global gamers, transnational play, imaginary battlefield: encountering the gameplay experience in the war-themed first-person-shooter, Call of Duty (opens in a new tab)

  11. Gamers in Ganglands : the ecology of gaming and participation amongst a select group of children in Ocean View, Cape Town

    This dissertation explores the contextual meanings of digital gaming for a group of children from the resource-constrained township of Ocean View, situated 45km outside of Cape Town. I document the domestication (Silverstone & Haddon, 1996) of mobile phones and PlayStations as technologies for …

    cape-town Repository record for Gamers in Ganglands : the ecology of gaming and participation amongst a select group of children in Ocean View, Cape Town (opens in a new tab)

  12. The Effects of Video Games and Age on Attentional Blink Magnitude

    … age and gaming experience: seven younger non-gamers (YN; M = 25.4; range = 22–32; SD = 4.39), six older non-gamers (ON; M = 46.7; range = 39–53; SD = 4.40), six younger gamers (YG; M = 25.3; range = 21–28; SD = 3.83), and six older gamers (OG; M = 47.7; range = 40–51; SD = 4.45). The ANOVA …

    reykjavik Repository record for The Effects of Video Games and Age on Attentional Blink Magnitude (opens in a new tab)

  13. An investigation into the virtual self, purchase behaviour and simulated gambling in video games

    … part of this study, 52 participants (25 non-gamers, 27 gamers) were invited to complete an online card gambling task and a personality questionnaire that measured risk-taking behaviour. It was hypothesised that regular gamers would turn over more cards and therefore take more risks than …

    abertay Repository record for An investigation into the virtual self, purchase behaviour and simulated gambling in video games (opens in a new tab)

  14. Cognitive Effects And Academic Consequences Of Video Game Playing

    … were divided into three groups - heavy gamers (5+ hours vgp/week), sometime gamers (1-4 hours/week), and non-gamers (0 hours/week). Results: sometime video game players were found to perform better on measures of time management (f (2, 205) = 4.15, p = .017), and memory (f (7, 200) = …

    mississippi Repository record for Cognitive Effects And Academic Consequences Of Video Game Playing (opens in a new tab)

  15. The central role of stress relief in video gaming motivations and preferences

    … Condition, and 961 adults and adolescents. Gamers experiencing more stress in their daily lives were more likely to have Immersion rather than Social or Achievement play styles. Achievement-oriented gamers tended to be lower in stress, higher in conscientiousness and emotional stability, and …

    cambridge Repository record for The central role of stress relief in video gaming motivations and preferences (opens in a new tab)

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