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Abertay University

An investigation into the virtual self, purchase behaviour and simulated gambling in video games

Abstract

dc:description.abstract

Simulated gambling has been observed in over 100 video games as early as in 2012 (King, Delfabbro, Derevensky & Griffiths, 2012), however, the implications of participating in this activity are poorly understood. In the first part of this study, 10 participants were interviewed to investigate the influence of the virtual self in video games on spending habits and risk-taking behaviour in-game. The interviews were recorded, transcribed and analysed using interpretive phenomenological analysis. No influence of the virtual self on spending behaviour or interaction with simulated gambling was found. In the second part of this study, 52 participants (25 non-gamers, 27 gamers) were invited to complete an online card gambling task and a personality questionnaire that measured risk-taking behaviour. It was hypothesised that regular gamers would turn over more cards and therefore take more risks than non-gamers. This hypothesis was not supported, non-gamers turned over significantly more cards than gamers. Implications for future research are discussed.

Degree

thesis:*
Name dc:type.qualificationname
Masters by Research
Level dc:type.qualificationlevel
Masters Thesis
Grantor dc:publisher.institution
Abertay University
Year dc:date.issued
2020

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Bayne, Cecilia
Advisors dc:contributor.advisor
  • Scott-Brown, Kenneth
  • Lovell, Paul

Rights

Language dc:language
eng

Identifiers

dc:identifier.*
Identifier
oai:rke.abertay.ac.uk:studenttheses/1e0d6e15-ab03-4e79-973d-e96a847dac02
OAI identifier oai:identifier
oai:rke.abertay.ac.uk:studenttheses/1e0d6e15-ab03-4e79-973d-e96a847dac02

Chain of custody

source
Harvested from
Abertay University
Base URL
rke.abertay.ac.uk/ws/oai
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Bayne, Cecilia. An investigation into the virtual self, purchase behaviour and simulated gambling in video games. Masters Thesis thesis, Abertay University, 2020. https://rke.abertay.ac.uk/en/studentTheses/1e0d6e15-ab03-4e79-973d-e96a847dac02