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Showing 1 to 20 of 54 for “"Game Development"”.

  1. Android game development with AppInventor

    … offers its users the breadth and depth of app-development functionality they desire. In anticipation of AppInventor's expanding role and influence in educational institutions worldwide (middle schools and high-schools, primarily), this thesis focuses on the age group of 3rd to 12th grade …

    mit Repository record for Android game development with AppInventor (opens in a new tab)

  2. Deeper : adventures in procedural game development in Rust

    … but it is not entirely clear what an effective game engine technology stack might look like in Rust. As the website 'Are We Game Yet?' remarks: ”We have the blocks, bring your own glue”, our contribution is an exploration and analysis of what an example of this glue could look like in …

    reykjavik Repository record for Deeper : adventures in procedural game development in Rust (opens in a new tab)

  3. A simplified game engine for a game development course

    The Video Game industry is maturing. Success in the video game industry relies on many things, including marketing, sound business practises, and top notch technical implementation. Games Engines are software systems that facilitate game production. The growth of the game industry has increased the …

    cape-town Repository record for A simplified game engine for a game development course (opens in a new tab)

  4. Agent Oriented Software Engineering (AOSE) Approach to Game Development Methodology

    This thesis investigates existing game development methodologies, through the process of researching game and system development models. The results indicate that these methodologies are engineered to solve specific problems, and most are suitable only for specific game genres. Different approaches …

    de-montfort Repository record for Agent Oriented Software Engineering (AOSE) Approach to Game Development Methodology (opens in a new tab)

  5. Exploring design alternatives in game development engines using visual programming

    We present BPAlt – a system which allows game developers to create and manage alternatives for Unreal Engine’s Blueprints Visual Scripting System. BPAlt allows the user to create, save, organize and swap Blueprint alternatives for rapid testing and experimentation. We conducted a user study with 10 …

    uoit Repository record for Exploring design alternatives in game development engines using visual programming (opens in a new tab)

  6. Using Adaptive Parsing to Integrate Dialogue Scripts in Game Development

    … main project forms a common bottleneck in video game development. Particularly for dialogue writing, existing approaches for moving the text into the codebase are either highly tedious or excessively heavyweight for faster paced projects. Given that writers often initially produce …

    mit Repository record for Using Adaptive Parsing to Integrate Dialogue Scripts in Game Development (opens in a new tab)

  7. Palatable game development: lessons learned from Foodbot Factory, accessibility, and audio games

    To address a lack of serious game work focusing on the development itself, this thesis describes recommendations for developers based on the development of Foodbot Factory, a nutrition-based serious game. Additionally, to push audio game and accessibility research forward, the development and …

    uoit Repository record for Palatable game development: lessons learned from Foodbot Factory, accessibility, and audio games (opens in a new tab)

  8. Unlocking the research potential of version control logs created by commercial video game development studios

    … the internal processes used by commercial video game developers are very rare. My research suggests that such studies would be aided by leveraging the logs created by version control software (VCS). These logs have unrealized research potential because unlike nearly all other types of software …

    abertay Repository record for Unlocking the research potential of version control logs created by commercial video game development studios (opens in a new tab)

  9. An investigation of online multiplayer game development within the context of novice development team with the help of a generic multiplayer framework

    The multiplayer games have constantly evolved over the years to incorporate numerous elements such as competitiveness, synchronised gameplay, ranking system, leader boards, etc, to propel the multiplayer games and eSports industry. Online multiplayer games are a popular form of entertainment, and …

    abertay Repository record for An investigation of online multiplayer game development within the context of novice development team with the help of a generic multiplayer framework (opens in a new tab)

  10. Game engine architecture : A comprehensive view

    Game development is an ever growing interdisciplinary field. A variety of different skill sets need to come together to create a professional game. These range from art, audio and design through programming and development. It is difficult to isolate the different disciplines in game development

    njit Repository record for Game engine architecture : A comprehensive view (opens in a new tab)

  11. Outdoor augmented reality n-th game editing suite

    … to be a comprehensive Augmented Reality game development tool. Augmented Reality provides players a view of the real world augmented with virtual characters and information. Augmented Reality has proved to be a valuable educational tool, but bridging the gap between experimental game

    mit Repository record for Outdoor augmented reality n-th game editing suite (opens in a new tab)

  12. Combining data driven programming with component based software development:with applications in geovisualisation and dynamic data driven application systems

    Software development methodologies are becoming increasingly abstract, progressing from low level assembly and implementation languages such as C and Ada, to component based approaches that can be used to assemble applications using technologies such as JavaBeans and the .NET framework. Meanwhile, …

    aston Repository record for Combining data driven programming with component based software development:with applications in geovisualisation and dynamic data driven application systems (opens in a new tab)

  13. Communication and trust in a rapidly changing environment: Product Owners in the gaming industry

    … $121 million on the previous year (New Zealand Game Developers Association Survey, 2020). The gaming industry all around the world not only survived but showed extreme resilience amid a global pandemic - seeing increased demand from gamers as they stayed in their homes and enjoyed the products …

    otago-polytech Repository record for Communication and trust in a rapidly changing environment: Product Owners in the gaming industry (opens in a new tab)

  14. The utilisation of context clues within an interactive VR environment

    This research revolves around the development of a virtual reality puzzle game. The level is themed as a megalithic temple, and the focus is on providing the player with subtle contextual clues within the surrounding environment on how to solve the puzzles. This is done by exploiting the inworld …

    malta Repository record for The utilisation of context clues within an interactive VR environment (opens in a new tab)

  15. The germ game design framework for user engagement, retention, and monetization

    Many video game development teams passionately pursue innovative concepts they believe will appeal to users, often resulting in well-crafted games as products. However, despite the creativity and effort of the teams, the resulting games frequently fail to realize their full audience potential and …

    regina Repository record for The germ game design framework for user engagement, retention, and monetization (opens in a new tab)

  16. Complementary Companion Behavior in Video Games

    … characters in are present in many video games across genres, serving the role of the player's partner. Their goal is to support the player's strategy and to immerse the player by providing a believable companion. These companions often only perform rigidly scripted actions and fail to …

    calpoly Repository record for Complementary Companion Behavior in Video Games (opens in a new tab)

  17. GURB : the game user research blueprint

    … distribution and crowdfunding services, the game industry is facing fast changes and advances in technology. Game development studios are under more pressure to create successful games due to the increase of competition and emerging technologies. The need for Games User Research (GUR) is …

    uoit Repository record for GURB : the game user research blueprint (opens in a new tab)

  18. Digital Educational Games: Methodologies for Development and Software Quality

    Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The game development consists of a set of complex processes requiring multi-faceted knowledge in multiple disciplines such …

    vt Repository record for Digital Educational Games: Methodologies for Development and Software Quality (opens in a new tab)

  19. Cosplay & the geek: the tension between creativity, inclusion, & gatekeeping in cosplay. What types of gatekeeping do cosplayers experience?

    In 2014, social media was taken over by #gamergate, a hashtag synonymous with misogynistic discrimination within the game development industry. Soon after this an avalanche of other hashtags highlighting sexism and sexual harassment (e.g., #metoo; #comicgate; #times up) within male-controlled …

    abertay Repository record for Cosplay & the geek: the tension between creativity, inclusion, & gatekeeping in cosplay. What types of gatekeeping do cosplayers experience? (opens in a new tab)

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