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Massachusetts Institute of Technology

Using Adaptive Parsing to Integrate Dialogue Scripts in Game Development

Abstract

dc:description.abstract

For people without programming experience, integrating their work into the main project forms a common bottleneck in video game development. Particularly for dialogue writing, existing approaches for moving the text into the codebase are either highly tedious or excessively heavyweight for faster paced projects. Given that writers often initially produce loosely-formatted scripts, this thesis describes Game-DAP, an adaptive parsing system that accounts for the variation in individual dialogue writing styles. Examinations of pre-existing systems and a survey conducted on developers form a basis for a syntactic model of the information commonly encapsulated by dialogue scripts. This model lends itself to a design for the parsing process used by Game-DAP, which aims to provide as much flexibility to writers as possible with those assumptions as a baseline. User testing results informed the evaluation of the system, focusing on its accuracy, flexibility, and accessibility from the perspective of various authors. Although this analysis revealed several classes of inputs that Game-DAP struggles to process with full correctness, the more successful cases and instances of positive feedback suggest that a refined approach to this kind of domain-specific parsing could provide great value in the creative writing process of game dialogue.

Degree

thesis:*
Name thesis:degree_name
Master
Department dc:contributor.department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2024

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Taylor, Temi
Advisor dc:contributor.advisor
  • Eberhardt, Richard

Rights

dc:rights
Statement dc:rights
  • Attribution 4.0 International (CC BY 4.0)
  • Copyright retained by author(s)

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1721.1/157203
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/157203

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Taylor, Temi. Using Adaptive Parsing to Integrate Dialogue Scripts in Game Development. Massachusetts Institute of Technology, 2024. https://hdl.handle.net/1721.1/157203