Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 110 for “"Computer Games"”.
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Advertising in computer games
… on advertising and product placement in computer game environments. The medium's characteristics are compared to other channels' in terms of their attractiveness to marketers, and the business environment is analyzed to offer recommendations on the relative advantages of in-game …
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Adaptive Music Generation for Computer Games
… and, for participants who said they enjoy horror games and films, also rated as the most preferable and fun. Another study with music experts then demonstrated that the proposed approach produced smoother musical transitions than crossfades, the approach conventionally used in computer games. …
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Real-Time Character Animation for Computer Games
… importance of real-time character animation in computer games has increased considerably over the past decade. Due to advances in computer hardware and the achievement of great increases in computational speed, the demand for more realism in computer games is continuously growing. This paper …
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Social interactions of computer games : an activity framework
With the advent of computer games, the Human Computer Interaction (HCI) community has begun studying games, often with the intention of uncovering useful information to inform the design of work-based software. However, most HCI research on computer games focuses on the use of game technologies, …
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Towards better gameplay in educational computer games: a PhD thesis
… of research suggesting that educators should use computer games as part of their teaching. Most of this research suggests why games should be used choosing very specific example games, or making broad sweeping statements about gaming as a whole. But very little of the research explains how these …
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Enhancing player experience in computer games: A computational Intelligence approach.
… adaptability and believability, in real time computer games from a computational intelligence perspective. The nature of real time computer games requires that the game AI be computationally efficient in addition to being competent in the game. This thesis starts off by proposing a hybrid …
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Improvement of movement function using bespoke virtual reality based computer games
… of movement function, with evidence suggesting games controlled by the periphery can lead to improvements in activities of daily living, but virtual rehabilitation on the core is scarce. Study One (feasibility study) assessed the changes in gait in response to a six week virtual reality …
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The Rendered Arena: Modalities of Space in Video and Computer Games
During the last 30 years computer and videogames have grown into a large entertainment industry of economic as well as cultural and social importance. As a distinctive field of academic inquiry begins to evolve in the form of Game Studies, the majority of approaches can be identified as emerging …
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First Grade Students' Experience Using Web-Based Computer Games on Starfall.com to Improve Literacy Skills
… today’s US households in many forms, including computer games. There are few empirical studies available to help determine if time spent playing computer games helps in the cognitive development of children, specifically literacy skills.</p> <p>The constructivist theory formulated by Jean Piaget …
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Playing for the future: the role of gameplay, narrative and fun in computer games-based training
This research demonstrates the ways in which computer games can provide a context for effective skill acquisition and knowledge transfer in vocational education and training (VET). In particular, it focuses on how they might increase learner engagement in theoretical subjects. The study examined …
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Adapting massively multiplayer Internet computer games to the mainstream market : a business plan for Turbine Entertainment Software
Massively multiplayer (MMP) games are the most lucrative segment of the Internet gaming market, which is the fastest growing segment of the entire computer game and videogame market. Currently, the MMP game market is dominated by three game developers: Turbine Entertainment Software, Verant, and …
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Scriptwriting and the Transformation of Realities: A Critical Discussion of Story Creation, Transformation and Transmedia Storytelling in Animation, Comics and Computer Games
Transmediation utilises a variety of media platforms to disperse or unfurl interconnecting content from the same storyworld, which utilises the appropriateness and potential of each medium and which invites further audience engagement across the transmediated experience.<br/><br/>Rather than …
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The effect of context on the performance of children with ADHD on a series of computerised tasks and games
… reports have suggested that while playing computer games these children display abilities that contrast sharply with empirical findings. This contrast was the basis for a series of studies using computer games and computerised tasks to investigate the performance of children with ADHD …
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A Model-Driven Framework to Support Games Development: An Application to Serious Games
… The application of this approach into games development domain presents an interesting proposition and could help to simplify production of computer games.Computer games are interactive entertainment software designed and developed to engage users to participate in goal-directed play. …
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On the definition of non-player character behaviour for real-time simulated virtual environments.
Computer games with complex virtual worlds, which are populated by artificial characters and creatures, are the most visible application of artificial intelligence techniques. In recent years game development has been fuelled by dramatic advances in computer graphics hardware which have led to a …
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Kultūrinio identiteto reprezentacijos tinklo kompiuteriniuose žaidimuose informalaus ugdymo požiūriu /
… in the visual and textual information of computer games and to reveal the view of the gamers towards these representations as well as their content. The thesis was grounded in constructivist ideas of education, which allowed identifying recreational process (the playing of computer games) …
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DISE : a game technology-based digital interactive storytelling framework
… interactive story experience to the medium of computer games. Its core concepts borrow from work done in the fields of narrative theory, software engineering, computer games technology, HCI, 3D character animation and artificial intelligence. The contributions of our research and the novelties …
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Using games for learning: developing a methodological approach
… thesis presents an investigation into the use of computer games technology and techniques in the creation of a games-based learning environment. This could support the<br/>principle of enhancing student learning through the engagement and motivation evident in computer games, with the added …
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Every sign of life
… Sign of Life approach is to design and build games that use biosensor information to effect the game environment. This work tests the hypothesis that fun (the joy of learning, achieving, competing, etc.) is a way to achieve the goal of self-efficacy; to induce people to take care of their own …
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An investigation as to how a computerised multimedia intervention could be of use for practitioners supporting learners with Autism Spectrum Disorder (ASD)
… and numeracy skills) use of individual tailored computer games for practitioners supporting learners (end-users) with Autism Spectrum Disorder (ASD). This was achieved through a continuous collaboration of cohorts of computing undergraduate students and academics (the development team) carrying …
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