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Bournemouth University

Real-Time Character Animation for Computer Games

Abstract

dc:description.abstract

The importance of real-time character animation in computer games has increased considerably over the past decade. Due to advances in computer hardware and the achievement of great increases in computational speed, the demand for more realism in computer games is continuously growing. This paper will present and discuss various methods of 3D character animation and prospects of their real-time application, ranging from the animation of simple articulated objects to real-time deformable object meshes.

Degree

thesis:*
Level dc:type.qualificationlevel
masters
Grantor dc:publisher.institution
Bournemouth University
Year dc:date.issued
2001

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Anderson, Eike F.

Subjects

dc:subject × 2

Rights

Language dc:language
en

Chain of custody

source
Harvested from
University of Bournemouth
Base URL
eprints.bournemouth.ac.uk/cgi/oai2
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Anderson, Eike F.. Real-Time Character Animation for Computer Games. masters thesis, Bournemouth University, 2001.