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Victoria University

Playing for the future: the role of gameplay, narrative and fun in computer games-based training

Abstract

dc:description.abstract

This research demonstrates the ways in which computer games can provide a context for effective skill acquisition and knowledge transfer in vocational education and training (VET). In particular, it focuses on how they might increase learner engagement in theoretical subjects. The study examined the rationale behind making a pedagogical shift from content delivery to designing experience. It further investigated whether games-based learning has the potential to add meaning and relevance to VET outcomes through considering the impact of the game components of narrative, fun and gameplay in a games-based learning activity system. The study utilised a Design Based Research methodology, within an Activity Theoretical framework.

Degree

thesis:*
Name dc:type.qualificationname
phd
Level dc:type.qualificationlevel
doctoral
Grantor dc:publisher.institution
Victoria University
Year dc:date.issued
2013

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • O'Rourke, Mark

Subjects

dc:subject × 2

Rights

Language dc:language
en

Chain of custody

source
Harvested from
Victoria University (Australia)
Base URL
vuir.vu.edu.au/cgi/oai2
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

O'Rourke, Mark. Playing for the future: the role of gameplay, narrative and fun in computer games-based training. doctoral thesis, Victoria University, 2013.