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Wake Forest University

Role Recognition in Massively Multiplayer Online Games

Abstract

dc:description.abstract

In massively multiplayer online games, players have developed ways to organize themselves into roles so that they can work together to overcome the obstacles encountered in the game. This thesis explores the idea of these socially created roles, describes methods for characterizing roles in video games and elsewhere, and presents an approach to role recognition. The results presented here demonstrate that augmented Markov models can be used to achieve accurate and efficient role recognition in massively multiplayer online games.

Degree

thesis:*
Grantor dc:publisher
Wake Forest University
Year dc:date.issued
2009

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • White, Dustin

Subjects

dc:subject × 1

Rights

Language dc:language.iso
en_US

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/10339/14869
OAI identifier oai:identifier
oai:wakespace.lib.wfu.edu:10339/14869

Chain of custody

source
Harvested from
Wake Forest University
Base URL
wakespace.lib.wfu.edu/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
related terms
citation

White, Dustin. Role Recognition in Massively Multiplayer Online Games. Wake Forest University, 2009. http://hdl.handle.net/10339/14869