Abstract
dc:description.abstractIn massively multiplayer online games, players have developed ways to organize themselves into roles so that they can work together to overcome the obstacles encountered in the game. This thesis explores the idea of these socially created roles, describes methods for characterizing roles in video games and elsewhere, and presents an approach to role recognition. The results presented here demonstrate that augmented Markov models can be used to achieve accurate and efficient role recognition in massively multiplayer online games.
Degree
thesis:*- Grantor dc:publisher
- Wake Forest University
- Year dc:date.issued
- 2009
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- White, Dustin
Subjects
dc:subject × 1Rights
- Language dc:language.iso
- en_US
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/10339/14869
- OAI identifier oai:identifier
- oai:wakespace.lib.wfu.edu:10339/14869