Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 20 of 123 for “"multiplayer"”.
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TaleBlazer multiplayer : expanding multiplayer functionality for meaningful location-based AR games
… extends previous work done on the TaleBlazer multiplayer game platform. It details the implementation of new multiplayer functionalities that allow meaningful interactions between players in multiplayer games
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Multiplayer prototyping and quest design for an educational massively multiplayer online role-playing game
… achievement gap in the United States. Multiplayer play in particular can foster peer instruction, mentorship, and other productive learning interactions. However, few models of effective multiplayer mechanics exist for educational games. This paper outlines a scheme for developing …
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Improving the TaleBlazer multiplayer platform
… game world. A newer version of TaleBlazer is multiplayer, which involves multiple players sharing the same game world. This thesis describes new features added to the TaleBlazer multiplayer platform. The new features vary in size and scope. Some are large-scale new game mechanics, while others …
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Cheating in Multiplayer Video Games
Cheating in video games has been prevalent ever since the days of Pong. Games have evolved much since then and the ways in which people play together have changed as well. Older systems required people to play together in the same room, but with the advent of the internet, gaming consoles allow us …
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Consistency Maintenance for Multiplayer Video Games
Multiplayer games have to support activities which have differing usability requirements. The usability of the system is directly influenced by the choice of consistency maintenance algorithm. These algorithms must accommodate usability requirements while ensuring shared data is accurately …
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Role Recognition in Massively Multiplayer Online Games
In massively multiplayer online games, players have developed ways to organize themselves into roles so that they can work together to overcome the obstacles encountered in the game. This thesis explores the idea of these socially created roles, describes methods for characterizing roles in video …
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Bootstrapping Massively Multiplayer Online Role Playing Games
<p>Massively Multiplayer Online Role Playing Games (MMORPGs) are a prominent genre in today's video game industry with the most popular MMORPGs generating billions of dollars in revenue and attracting millions of players. As they have grown, they have become a major target for both technological …
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Multiplayer collaboration in educational virtual reality games
… aspect of a project called CLEVR, which is a multiplayer game that places one user inside of a biological cell through a VR headset while connecting another on a touch screen tablet. After discussing the progress made on the project and the contribu- tions I made, we discuss the results of …
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A Phenomenological Analysis of Massively Multiplayer Online Games
… a phenomenological analysis of Massively Multiplayer Online Games (MMOGs) – networked computer applications that thousands of people play simultaneously using avatars to interact with one another and with computer-controlled entities within a game-world typically rendered in 3D. Part 1 …
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A Multiplayer Target Defense Game Between Quadrotor Teams
The rapid development of unmanned aerial vehicles (UAVs) has created enormous opportunities as well as emerging security risks. As increasing drone accidents and threats have been reported, the research interest in counter-UAV missions has also grown. The goal of this thesis is to find a guidance …
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Dynamic Load Balancing for Massively Multiplayer Online Games
… growth of online gaming. Today’s Massively Multiplayer Online Games (MMOGs) can contain millions of synchronous players scattered across the world and participating with each other within a single shared game. Traditional Client/Server architectures of MMOGs exhibit different problems in …
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Spellbound : an activity-based outdoor mobile multiplayer game
… on mobile phones. Requiring the game be multiplayer in real-time and played in a physical space presents certain limitations in the design of input and output mechanics. This project demonstrates how those constraints were managed to create a compelling experience. A sixteen people …
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An investigation of online multiplayer game development within the context of novice development team with the help of a generic multiplayer framework
The multiplayer games have constantly evolved over the years to incorporate numerous elements such as competitiveness, synchronised gameplay, ranking system, leader boards, etc, to propel the multiplayer games and eSports industry. Online multiplayer games are a popular form of entertainment, and …
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The presentation of self in Massively Multiplayer Online games
… examined the presentation of self in Massively Multiplayer Online games, to investigate how players create and maintain versions of self in these environments. Key research questions concerned the motivation for engaging in these behaviours, the impact of such activities on their offline lives …
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Exquisite corpses: Narrative emergence in multiplayer zombie video games
Players of multiplayer video games frequently come out of play sessions having experienced vivid and visceral stories that the original ‘authors’ of the text could not have anticipated. This is narrative emergence at work – a phenomenon that sees elements of game design and player actions combine …
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Mastery and the mobile future of massively multiplayer games
… do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access to this mastery and allows us to integrate it more fully into the ways we see ourselves. MMOs …
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TaleBlazer : a platform for creating multiplayer location based games
… the agents and players in the game, and the multiplayer server that allows players to interact within the same game world. The experience teaching a workshop with students who used TaleBlazer is described in addition to areas for future development of the project.
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Massively multiplayer operas : interactive systems for collaborative musical narrative
… to create a platform, designed for interactive multiplayer operas, that explores the potential for technology-enabled systems to facilitate creativity through expression, the emotional affordances of musical storytelling, and the spatiotemporal boundaries of copresence. A variety of design …
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COLAB: social context and user experience in collaborative multiplayer games
… the social context in which people play digital multiplayer games has an effect on their experience. Whether co-players are in the same location ("co-located") or in different locations ("mediated") changes how they interact with the game and with one another. We set out to explore how these …
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Experiment centered design in a massively multiplayer online educational game
… was applied to prototype quests in a massively multiplayer online (MMO) educational game. Future work would apply machine learning techniques to the information captured from XCD to provide feedback to students, teachers, and researchers.
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