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Virginia Tech

Game-Space

Abstract

dc:description.abstract

Game-space presents the development of a student game-hall on the campus of Virginia Polytechnic Institute and State University in Blacksburg, Virginia. The architectural theory that guided the development asserts that an intelligent translation of a building's physical and conceptual needs into a matrix of well defined layers provides a strong foundation for the creation of a cultivated space.

Degree

thesis:*
Name thesis:degree_name
Master of Architecture
Level thesis:degree_level
masters
Discipline thesis:degree_discipline
Architecture
Department dc:contributor.department
Architecture
Grantor dc:publisher
Virginia Tech
Year dc:date.issued
2005

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Bertram, David
Chair dc:contributor.committeechair
  • Schnoedt, Heinrich
Committee members dc:contributor.committeemember
  • Jones, James R.
  • Rott, Hans Christian

Subjects

dc:subject × 2

Rights

dc:rights
Statement dc:rights
  • In Copyright

Identifiers

dc:identifier.*
Dc Identifier Other
etd-02052008-102828
OAI identifier oai:identifier
oai:vtechworks.lib.vt.edu:10919/31140

Chain of custody

source
Harvested from
Virginia Tech
Base URL
vtechworks.lib.vt.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Bertram, David. Game-Space. masters thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/31140