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Virginia Tech

An Investigation into Locomotion Techniques for Use in Virtual Reality Games

Abstract

dc:description.abstract

The Virtual Reality (VR) industry has experienced growth in recent years with companies such as HTC, Meta, and Valve releasing more consumer-grade headsets. While certain companies such as Meta are pushing for more productivity focused applications of VR, VR remains a primary target for games. Locomotion is still a fundamental problem in games and other applications. Over the years, many researchers have examined application-agnostic and domain-specific techniques. However, few studies have been conducted on techniques specific for the environments and challenges found in first-person games. This thesis contributes with the design and evaluation of new locomotion techniques for VR games. We conducted a user study with 27 participants to evaluate one novel techniques (Repeated Short-Ranged Teleports (RSRT)), a node-based technique (Continuous Movement Pads (CMP)), and a grabbing metaphor (World Grab) with popular techniques (Smooth Locomotion, Teleport). Most preferred by participants, we found that CMP could be a suitable alternative for games compared to Smooth Locomotion and Teleport based on performance data such as time, damage taken, overall usability from System Usability Scale Questionnaires, and overall workload measured from the NASA Task-Load Index Questionnaire. We also found that RSRT and World Grab were least preferred overall and performed measurably worse in terms of time, number of falls in a section designed to measure precision and accuracy, usability, and overall workload.

Degree

thesis:*
Name thesis:degree_name
Master of Science
Level thesis:degree_level
masters
Discipline thesis:degree_discipline
Computer Science and Applications
Department dc:contributor.department
Computer Science and Applications
Grantor dc:publisher
Virginia Tech
Year dc:date.issued
2023

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Moore, Cameron Alexander
Chair dc:contributor.committeechair
  • Santos Lages, Wallace
Committee members dc:contributor.committeemember
  • Bowman, Douglas A.
  • Gracanin, Denis

Subjects

dc:subject × 5

Rights

dc:rights
Statement dc:rights
  • Creative Commons Attribution 4.0 International
Language dc:language.iso
en

Identifiers

dc:identifier.*
Dc Identifier Other
vt_gsexam:36357
OAI identifier oai:identifier
oai:vtechworks.lib.vt.edu:10919/113532

Chain of custody

source
Harvested from
Virginia Tech
Base URL
vtechworks.lib.vt.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Moore, Cameron Alexander. An Investigation into Locomotion Techniques for Use in Virtual Reality Games. masters thesis, Virginia Tech, 2023. http://hdl.handle.net/10919/113532