Virginia Tech
Immersive Space to Think: the Role of 3D Immersive Space in Sensemaking of Textual Data
Abstract
dc:description.abstractSensemaking of large textual information is a cognitively intensive task. Prior work has shown the value of large 2D high-resolution-display spaces in supporting the sensemaking process, by providing a "Space to Think" in which analysts can organize information and externalize their thought process. In this paper, we investigate how analysts use 3D immersive spaces for the same task. To this end, we conducted a user study where participants were asked to solve an intelligence analysis task using an Immersive Space to Think (IST) in a 3D virtual environment using an HMD. The study results show that the concepts of Space to Think extend naturally to 3D immersive space and that the 3D space offers some additional opportunities. With immersive space, analysts i) organized in a surrounding virtual sphere, ii) exploited the depth dimension for encoding relevance, and iii) traded-off between physical navigation and occlusion.
Degree
thesis:*- Name thesis:degree_name
- Master of Science
- Level thesis:degree_level
- masters
- Discipline thesis:degree_discipline
- Computer Science and Applications
- Department dc:contributor.department
- Computer Science
- Grantor dc:publisher
- Virginia Tech
- Year dc:date.issued
- 2020
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Bandyopadhyay, Payel
- Chair dc:contributor.committeechair
-
- North, Christopher L.
- Committee members dc:contributor.committeemember
-
- Polys, Nicholas F.
- Bowman, Douglas A.
Subjects
dc:subject × 5Rights
dc:rights- Statement dc:rights
-
- In Copyright
- Licence dc:rights.uri
Identifiers
dc:identifier.*- Dc Identifier Other
- vt_gsexam:27069
- OAI identifier oai:identifier
- oai:vtechworks.lib.vt.edu:10919/108232