{"id":{"repo_id":"vt","oai_identifier":"oai:vtechworks.lib.vt.edu:10919/108232"},"canonical_url":"https://search.dev.ndltd.org/etd/vt/oai:vtechworks.lib.vt.edu:10919/108232","repository":{"repo_id":"vt","name":"Virginia Tech","base_url":"https://vtechworks.lib.vt.edu/oai/request"},"display":{"title":"Immersive Space to Think: the Role of 3D Immersive Space in Sensemaking of Textual Data","abstract":"Sensemaking of large textual information is a cognitively intensive task. Prior work has shown the value of large 2D high-resolution-display spaces in supporting the sensemaking process, by providing a \"Space to Think\" in which analysts can organize information and externalize their thought process. In this paper, we investigate how analysts use 3D immersive spaces for the same task. To this end, we conducted a user study where participants were asked to solve an intelligence analysis task using an Immersive Space to Think (IST) in a 3D virtual environment using an HMD. The study results show that the concepts of Space to Think extend naturally to 3D immersive space and that the 3D space offers some additional opportunities. With immersive space, analysts i) organized in a surrounding virtual sphere, ii) exploited the depth dimension for encoding relevance, and iii) traded-off between physical navigation and occlusion.","abstract_html":"Sensemaking of large textual information is a cognitively intensive task. Prior work has shown the value of large 2D high-resolution-display spaces in supporting the sensemaking process, by providing a &quot;Space to Think&quot; in which analysts can organize information and externalize their thought process. In this paper, we investigate how analysts use 3D immersive spaces for the same task. To this end, we conducted a user study where participants were asked to solve an intelligence analysis task using an Immersive Space to Think (IST) in a 3D virtual environment using an HMD. The study results show that the concepts of Space to Think extend naturally to 3D immersive space and that the 3D space offers some additional opportunities. With immersive space, analysts i) organized in a surrounding virtual sphere, ii) exploited the depth dimension for encoding relevance, and iii) traded-off between physical navigation and occlusion.","abstract_has_math":false,"creators":["Bandyopadhyay, Payel"],"institution":"Virginia Tech","degree_name":"Master of Science","degree_level":"masters","degree_discipline":"Computer Science and Applications","degree_department":"Computer Science","school":null,"contributors":[],"advisors":[],"committee_chairs":["North, Christopher L."],"committee_members":["Polys, Nicholas F.","Bowman, Douglas A."],"year":2020,"date_issued":"2020-08-17","date_published":"2020-08-17","updated_at":"2026-07-22T22:20:31Z","subjects":["sensemaking","3D immersive environment","space","cognition","spatial memory"],"languages":[],"rights":["In Copyright"],"rights_urls":["http://rightsstatements.org/vocab/InC/1.0/"],"identifier_entries":[{"key":"dc:identifier.other","label":"Dc Identifier Other","values":["vt_gsexam:27069"],"render_values":[{"text":"vt_gsexam:27069","href":null,"code":true}]}]},"links":{"outbound_url":"http://hdl.handle.net/10919/108232","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.committeechair","label":"Committee Chair","values":["North, Christopher L."]},{"key":"dc:contributor.committeemember","label":"Committee Member","values":["Polys, Nicholas F.","Bowman, Douglas A."]},{"key":"dc:contributor.department","label":"Department","values":["Computer Science"]},{"key":"dc:creator","label":"Author","values":["Bandyopadhyay, Payel"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2022-02-09T07:00:07Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2022-02-09T07:00:07Z"]},{"key":"dc:date.issued","label":"Date","values":["2020-08-17"]},{"key":"dc:publisher","label":"Institution","values":["Virginia Tech"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Computer Science and Applications"]},{"key":"thesis:degree_level","label":"Degree Level","values":["masters"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Science"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["Virginia Polytechnic Institute and State University"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["sensemaking","3D immersive environment","space","cognition","spatial memory"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:rights","label":"Dc Rights","values":["In Copyright"]},{"key":"dc:rights.uri","label":"Rights URI","values":["http://rightsstatements.org/vocab/InC/1.0/"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.other","label":"Dc Identifier Other","values":["vt_gsexam:27069"]},{"key":"dc:identifier.uri","label":"Identifier URI","values":["http://hdl.handle.net/10919/108232"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["Sensemaking of large textual information is a cognitively intensive task. Prior work has shown the value of large 2D high-resolution-display spaces in supporting the sensemaking process, by providing a \"Space to Think\" in which analysts can organize information and externalize their thought process. In this paper, we investigate how analysts use 3D immersive spaces for the same task. To this end, we conducted a user study where participants were asked to solve an intelligence analysis task using an Immersive Space to Think (IST) in a 3D virtual environment using an HMD. The study results show that the concepts of Space to Think extend naturally to 3D immersive space and that the 3D space offers some additional opportunities. With immersive space, analysts i) organized in a surrounding virtual sphere, ii) exploited the depth dimension for encoding relevance, and iii) traded-off between physical navigation and occlusion."]},{"key":"dc:description.abstractgeneral","label":"General Abstract","values":["Sensemaking of large textual information is a cognitively intensive task. Prior work has shown the value of large 2D high-resolution-display spaces in supporting the sensemaking process, by providing a \"Space to Think\" in which analysts can organize information and externalize their thought process. In this paper, we investigate how analysts use 3D immersive spaces for the same task. To this end, we conducted a user study where participants were asked to solve an intelligence analysis task using an Immersive Space to Think (IST) in a 3D virtual environment using an HMD. The study results show that the concepts of Space to Think extend naturally to 3D immersive space and that the 3D space offers some additional opportunities. With immersive space, analysts i) organized in a surrounding virtual sphere, ii) exploited the depth dimension for encoding relevance, and iii) traded-off between physical navigation and occlusion."]},{"key":"dc:description.degree","label":"Dc Description Degree","values":["Master of Science"]},{"key":"dc:format.medium","label":"Dc Format Medium","values":["ETD"]},{"key":"dc:title","label":"Title","values":["Immersive Space to Think: the Role of 3D Immersive Space in Sensemaking of Textual Data"]}]}],"canonical_facts":{"dc:contributor.committeechair":["North, Christopher L."],"dc:contributor.committeemember":["Polys, Nicholas F.","Bowman, Douglas A."],"dc:contributor.department":["Computer Science"],"dc:creator":["Bandyopadhyay, Payel"],"dc:date.accessioned":["2022-02-09T07:00:07Z"],"dc:date.available":["2022-02-09T07:00:07Z"],"dc:date.issued":["2020-08-17"],"dc:description.abstract":["Sensemaking of large textual information is a cognitively intensive task. Prior work has shown the value of large 2D high-resolution-display spaces in supporting the sensemaking process, by providing a \"Space to Think\" in which analysts can organize information and externalize their thought process. In this paper, we investigate how analysts use 3D immersive spaces for the same task. To this end, we conducted a user study where participants were asked to solve an intelligence analysis task using an Immersive Space to Think (IST) in a 3D virtual environment using an HMD. The study results show that the concepts of Space to Think extend naturally to 3D immersive space and that the 3D space offers some additional opportunities. With immersive space, analysts i) organized in a surrounding virtual sphere, ii) exploited the depth dimension for encoding relevance, and iii) traded-off between physical navigation and occlusion."],"dc:description.abstractgeneral":["Sensemaking of large textual information is a cognitively intensive task. Prior work has shown the value of large 2D high-resolution-display spaces in supporting the sensemaking process, by providing a \"Space to Think\" in which analysts can organize information and externalize their thought process. In this paper, we investigate how analysts use 3D immersive spaces for the same task. To this end, we conducted a user study where participants were asked to solve an intelligence analysis task using an Immersive Space to Think (IST) in a 3D virtual environment using an HMD. The study results show that the concepts of Space to Think extend naturally to 3D immersive space and that the 3D space offers some additional opportunities. With immersive space, analysts i) organized in a surrounding virtual sphere, ii) exploited the depth dimension for encoding relevance, and iii) traded-off between physical navigation and occlusion."],"dc:description.degree":["Master of Science"],"dc:format.medium":["ETD"],"dc:identifier.other":["vt_gsexam:27069"],"dc:identifier.uri":["http://hdl.handle.net/10919/108232"],"dc:publisher":["Virginia Tech"],"dc:rights":["In Copyright"],"dc:rights.uri":["http://rightsstatements.org/vocab/InC/1.0/"],"dc:subject":["sensemaking","3D immersive environment","space","cognition","spatial memory"],"dc:title":["Immersive Space to Think: the Role of 3D Immersive Space in Sensemaking of Textual Data"],"dc:type":["Thesis"],"thesis:degree_discipline":["Computer Science and Applications"],"thesis:degree_level":["masters"],"thesis:degree_name":["Master of Science"],"thesis:institution_name":["Virginia Polytechnic Institute and State University"]},"updated_at":"2026-07-22T22:20:31Z"}