Back to results

The University of Western Ontario

Seeing Through the Headset: How Immersion Levels Shape User Experience in VR and AR-Assisted Physiotherapy

Abstract

dc:description.abstract

Neck pain is a prevalent musculoskeletal condition associated with disability, reduced function, and recurrent symptoms. Although exercise-based physiotherapy is commonly recommended, sustained engagement remains a challenge. This thesis presents the design and comparative evaluation of two functionally matched prototype applications for neck-related interaction: one delivered in immersive virtual reality (VR) and the other in headset-based augmented reality (AR) with passthrough. Both systems supported four task modules targeting mobility, velocity and reaction performance, movement smoothness, and proprioceptive accuracy using head-tracking data. A within-subject mixed-methods study was conducted with 17 healthy participants who completed both conditions in counterbalanced order. Quantitative evaluation used the SUS, NASA-TLX, UES-SF, and SSQ, with paired statistical analyses and Holm-Bonferroni correction. No statistically reliable between-condition differences were observed after correction. Qualitative findings showed that user experience was shaped primarily by onboarding, control mapping, environmental awareness, and visual comfort. These findings inform the future design of AR and VR-based neck assessment and rehabilitation systems.

Degree

thesis:*
Name thesis:degree_name
M Sc
Discipline thesis:degree_discipline
Computer Science
Grantor dc:publisher
The University of Western Ontario
Year dc:date.issued
2026

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Ali, Syed Farasat
Advisor dc:contributor.advisor
  • Rehman, Umair

Subjects

dc:subject × 5

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:uwo.scholaris.ca:20.500.14721/39651

Chain of custody

source
Harvested from
Western University
Base URL
uwo.scholaris.ca/server/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Ali, Syed Farasat. Seeing Through the Headset: How Immersion Levels Shape User Experience in VR and AR-Assisted Physiotherapy. The University of Western Ontario, 2026. https://hdl.handle.net/20.500.14721/39651