Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 54 for “"headset"”.

  1. Enabling a consumer headset in product development

    … which has been called 'enabling a consumer headset in product development,' that illustrates the possibility of handle this complexity using today's tools. Bottom line: Industry is ready to take this one on. Needs analysis has established a focal point at the program team decompositional …

    mit Repository record for Enabling a consumer headset in product development (opens in a new tab)

  2. Brain computer interface based neurorehabilitation technique using a commercially available EEG headset

    … is recorded using a commercially available EEG headset provided by Emotiv Inc. Data is collected and processed using BCI2000 software, and the difference in the Mu-rhythm due to Event Related Synchronization (ERS) and Desynchronization (ERD) is used to distinguish an intended motor movement and …

    njit Repository record for Brain computer interface based neurorehabilitation technique using a commercially available EEG headset (opens in a new tab)

  3. A conceptual design and assessment of a low-cost augmented reality headset

    Along with the exponential advancement of technologies, the way people receive information and communicate with one another has been constantly changing, moving from traditional letters, newspapers and televisions to modern computers and smartphones. In the meantime, screens of various sizes have …

    mit Repository record for A conceptual design and assessment of a low-cost augmented reality headset (opens in a new tab)

  4. Seeing Through the Headset: How Immersion Levels Shape User Experience in VR and AR-Assisted Physiotherapy

    … immersive virtual reality (VR) and the other in headset-based augmented reality (AR) with passthrough. Both systems supported four task modules targeting mobility, velocity and reaction performance, movement smoothness, and proprioceptive accuracy using head-tracking data. A within-subject …

    uwo Repository record for Seeing Through the Headset: How Immersion Levels Shape User Experience in VR and AR-Assisted Physiotherapy (opens in a new tab)

  5. An Examination of Headset, Hearing Sensitivity, Flight Workload, and Communication Signal Quality on Black Hawk Helicopter Simulator Pilot Performance

    … in helicopter cockpit noise under different headsets, but there are not conclusive data on the combined effects of degraded speech intelligibility due to noise and flight workload under the headset technology currently available to Army helicopter pilots. In particular, there is a scarcity of …

    vt Repository record for An Examination of Headset, Hearing Sensitivity, Flight Workload, and Communication Signal Quality on Black Hawk Helicopter Simulator Pilot Performance (opens in a new tab)

  6. Speech intelligibility in tracked vehicles and pink noise under active noise reduction and passive attenuation communications headsets

    Speech intelligibility tests using three headset systems, two passive and one with active noise reduction technology, were conducted. Nine listeners, six males and three females, responded to 180 50-word Modified Rhyme Word Lists presented under two noise conditions, two conditions of bilateral …

    vt Repository record for Speech intelligibility in tracked vehicles and pink noise under active noise reduction and passive attenuation communications headsets (opens in a new tab)

  7. Modular High-DR Artifact-Resilient Wearable EEG Headset with Distributed Pulse-Based Feature Extraction and Multiplier-Less Neuromorphic Boosted Seizure Detection

    Wearable electroencephalography (EEG) headsets have emerged as a promising technology with the potential to revolutionize outpatient diagnostics. These devices offer real-time insights into the neurological activity of the brain, paving the way for more precise and personalized treatment …

    york Repository record for Modular High-DR Artifact-Resilient Wearable EEG Headset with Distributed Pulse-Based Feature Extraction and Multiplier-Less Neuromorphic Boosted Seizure Detection (opens in a new tab)

  8. An Investigation of Performance Limitations in Active Noise Reduction Headsets

    … performance of an active noise reduction (ANR) headset is limited by phase lag. Speaker dynamics, control hardware, and acoustic wave propagation from the control speaker to the error microphone all contribute to this phase lag. Understanding these sources of phase lag and their relative effects …

    vt Repository record for An Investigation of Performance Limitations in Active Noise Reduction Headsets (opens in a new tab)

  9. Active Noise Reduction Versus Passive Designs in Communication Headsets: Speech Intelligibility and Pilot Performance Effects in an Instrument Flight Simulation

    … unless the pilot is wearing a communications headset. Even with a headset, some researchers have stated that the noise and masking effects overcome the headset performance and still threaten the pilot's hearing and overall safety while in the aircraft. In reaction to this situation, this …

    vt Repository record for Active Noise Reduction Versus Passive Designs in Communication Headsets: Speech Intelligibility and Pilot Performance Effects in an Instrument Flight Simulation (opens in a new tab)

  10. Enabling high-quality untethered virtual reality

    Today's virtual reality (VR) headsets require a cable connection to a PC or game console. This cable significantly limits the player's mobility and, hence, her VR experience. The high data rate requirement of this link (multiple Gbps) precludes its replacement by WiFi. Thus, in this thesis, we …

    mit Repository record for Enabling high-quality untethered virtual reality (opens in a new tab)

  11. Investigation into Stand-alone Brain-computer Interfaces for Musical Applications

    … a dry and wireless electroencephalogram (EEG) headset to detect neural activity. It adopts a paradigm called steady state visually evoked potential (SSVEP) to provide the user with control. It aims to encapsulate all braincomputer music interface (BCMI)-based operations into a stand-alone …

    plymouth Repository record for Investigation into Stand-alone Brain-computer Interfaces for Musical Applications (opens in a new tab)

  12. Headtrack: Tracking head orientation using wireless signals

    … a necklace-like wearable consisting of a headset and a chest-piece that can be used to estimate the user's head orientation using wireless (radio frequency) signals. The core problem presented in this thesis is to accurately estimate multiple distances between the chest-piece on the torso …

    uiuc Repository record for Headtrack: Tracking head orientation using wireless signals (opens in a new tab)

  13. Constructing three-dimensional virtual spaces with the application of artificial intelligence

    … to test rendering performance on a Meta Quest 3 headset. Results indicate that while AI accelerates rapid ideation and initial mesh generation, substantial manual retopology and optimization remain critical bottlenecks. The study concludes that AI serves as a valuable assistive tool in the …

    debrecen Repository record for Constructing three-dimensional virtual spaces with the application of artificial intelligence (opens in a new tab)

  14. Head Mounted Microphone Arrays

    … is presented as a fundamental attribute of headset array optimization methods. A method for optimizing microphone locations for the purpose of the recreation of HRTFs is presented, allowing transparent hearing (also called natural hearing restoration) to be performed. Results of …

    vt Repository record for Head Mounted Microphone Arrays (opens in a new tab)

  15. Análise de produto: Sony Playstation VR, um estudo de caso

    … possam ajudar o consumidor que deseje adquirir o headset de realidade virtual disponível para o videogame Playstation 4. Este estudo de caso será desenvolvido sobre o produto Playstation VR, fabricado pela Sony Interactive Entertainment. Foi realizada uma série de análises sobre o funcionamento …

    brazil-uff Repository record for Análise de produto: Sony Playstation VR, um estudo de caso (opens in a new tab)

  16. Using Real-Time Physiological and Behavioral Data to Predict Students' Engagement during Problem Solving: A Machine Learning Approach

    … series of SAT math problems while wearing an EEG headset that generated estimates of sustained attention and cognitive workload each second. Students also reported on their level of frustration and the perceived difficulty of each problem. Results from a Support Vector Machine (SVM) training …

    arizona-thes Repository record for Using Real-Time Physiological and Behavioral Data to Predict Students' Engagement during Problem Solving: A Machine Learning Approach (opens in a new tab)

  17. Real-Time Object Removal in Augmented Reality

    … diminished reality on an augmented reality headset. Using state-of-the-art hardware, we combine a virtual representation of the real environment with inpainting to remove existing objects from complex environments.</p> <p>Our work is found to be competitive with previous results, with a …

    calpoly Repository record for Real-Time Object Removal in Augmented Reality (opens in a new tab)

  18. Efficiency evaluation of external environments control using bio-signals

    … professional medical device and on Emotiv EPOC headset. This work concentrated on application of an inexpensive, easy to use, Emotiv EPOC headset as a tool for gaining EEG signals. The project also involved application of embedded system platform - TS-7260. That solution caused limits in …

    greenwich Repository record for Efficiency evaluation of external environments control using bio-signals (opens in a new tab)

  19. Designing Student Interactions to Explore Systems Thinking in Augmented Reality

    … WIT, a project which is aimed at exploring how headset based AR can be used to teach complex-systems learning in middle school classrooms as well as providing a platform to develop similar experiences. These concepts will also be discussed at a broader scale, first presenting considerations …

    mit Repository record for Designing Student Interactions to Explore Systems Thinking in Augmented Reality (opens in a new tab)

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