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University of Ontario Institute of Technology

Playing is creating with PlayTIME: introducing and evaluating a tangible UI-based interactive scenario prototyping system

Abstract

dc:description.abstract

With traditional game prototyping activities, physical and digital game prototyping tasks are commonly separate, often requiring iteration between the two and different personnel to complete physical and digital tasks. In this thesis, we present PlayTIME: a Tangible Interactive Media Environment for Game-Play, as a means to narrow the gap between digital and non-digital game design techniques. The system is designed to allow game designers to focus on physical prototyping while the computer digitalizes real-world actions into a playable digital game. The current PlayTIME implementation uses Tangible User Interfaces to facilitate specific functionalities in Unity, a widely-used game engine. We hypothesized that using PlayTIME would improve the game design experience for users. To test our hypotheses, we ran a user study to evaluate the usability, creativity support and enjoyment of PlayTIME against the usability, creativity support and enjoyment of Unity alone. We found that PlayTIME had a significant effect on usability, but both qualitatively and quantitatively did not show results better than Unity alone. We found that PlayTIME had an insignificant effect on creativity support. Finally, we found that users enjoyed PlayTIME significantly more than Unity, citing that it is novel and makes design feel more like play.

Degree

thesis:*
Name thesis:degree_name
Master of Science (MSc)
Discipline thesis:degree_discipline
Computer Science
Grantor
University of Ontario Institute of Technology
Year dc:date.issued
2015

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Buckstein, Daniel Stephen
Advisor dc:contributor.advisor
  • Hogue, Andrew

Subjects

dc:subject × 5

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/10155/518
OAI identifier oai:identifier
oai:ontariotechu.scholaris.ca:10155/518

Chain of custody

source
Harvested from
Ontario Institute of Technology
Base URL
ontariotechu.scholaris.ca/server/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Buckstein, Daniel Stephen. Playing is creating with PlayTIME: introducing and evaluating a tangible UI-based interactive scenario prototyping system. University of Ontario Institute of Technology, 2015. https://hdl.handle.net/10155/518