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Showing 1 to 11 of 11 for “"Creativity support"”.

  1. Creativity support in games for motivated learning

    … games has grown considerably in recent years, support for players to think creatively is often implicit in the game, and does not exploit the wide range of creativity techniques and software tools available. The work reported in this thesis is the first to explicitly integrate creativity

    city-london Repository record for Creativity support in games for motivated learning (opens in a new tab)

  2. Design Approaches to Creativity Support with Embedded Artificial Intelligence

    … towards using AI (Artificial Intelligence) to support their creative work. It consists of three studies with people working in creative roles in the design industry: a survey (n=45), a month-long diary study (n=30), and a 21-day digital probe study (n=5). Mixed-methods data analysis identified …

    arts-london Repository record for Design Approaches to Creativity Support with Embedded Artificial Intelligence (opens in a new tab)

  3. Reflection in Creativity Support Tool Interaction: Characterisations for AI-based Music Composition

    Creativity Support Tool (CST) evaluations in Human-Computer Interaction predominantly apply mixed-methods to assess user engagement. For example, CST evaluations include questionnaires based on the theory of flow: an optimal state where people feel in control and lose self-awareness. Reflection is …

    arts-london Repository record for Reflection in Creativity Support Tool Interaction: Characterisations for AI-based Music Composition (opens in a new tab)

  4. Playing is creating with PlayTIME: introducing and evaluating a tangible UI-based interactive scenario prototyping system

    … we ran a user study to evaluate the usability, creativity support and enjoyment of PlayTIME against the usability, creativity support and enjoyment of Unity alone. We found that PlayTIME had a significant effect on usability, but both qualitatively and quantitatively did not show results better …

    uoit Repository record for Playing is creating with PlayTIME: introducing and evaluating a tangible UI-based interactive scenario prototyping system (opens in a new tab)

  5. An inquiry into virtual materiality

    … 3D shape modelling and their needs regarding VR creativity. A new interaction model is presented for sculpting in VR featuring physicalized tools which interact with mass-conserving voxel `clay' material. The model is included in a pilot study comparing three sculpting methods using …

    uoit Repository record for An inquiry into virtual materiality (opens in a new tab)

  6. Creativity-supporting environments: An emotion-based framework for influencing designers’ creativity through using design environments

    … there has been little research into how it might support creative work that evolves through a sequence of divergent and convergent activities based on people’s emotions. This research proposes a theoretical framework with which to design the environments to support creative thinking that recognize …

    city-london Repository record for Creativity-supporting environments: An emotion-based framework for influencing designers’ creativity through using design environments (opens in a new tab)

  7. Exploring design alternatives in game development engines using visual programming

    … in four different games. We found evidence that supporting alternatives with BPAlt is beneficial in the game developers’ workflow. In response to the results of the user study we implemented new features for selectively merging parts of one alternative Blueprint to another. We also implemented an …

    uoit Repository record for Exploring design alternatives in game development engines using visual programming (opens in a new tab)

  8. Scaffolding feedback interpretation process for creative work through reflection, paraphrasing, and information visualization

    Interpreting and acting on feedback from diverse audiences can be overwhelming. Practitioners who lack the requisite knowledge and experience for processing such feedback often fail to improve their creative work even when supplied with good feedback. In my thesis, I report the results from three …

    uiuc Repository record for Scaffolding feedback interpretation process for creative work through reflection, paraphrasing, and information visualization (opens in a new tab)

  9. The Presence of Groove in Online Songwriting Projects

    <p>Collaboration for groups with members who are disconnected by geography or time is convenient for many reasons, but remains a challenge due to time zone differences, network congestion, and the attenuation of nonverbal communication cues. Virtual collaborators engaging in creative work often …

    syracuse-diss Repository record for The Presence of Groove in Online Songwriting Projects (opens in a new tab)

  10. Blendwave: uma ferramenta de sound design para autores audiovisuais

    Esta dissertação apresenta a ferramenta de suporte à criatividade (CST) Blendwave, produto de uma investigação baseada na prática com enfoque na desmistificação e democratização do processo de sound design dentre autores de obras audiovisuais. Partindo da hipótese de que a criação do som se tornou …

    aberta Repository record for Blendwave: uma ferramenta de sound design para autores audiovisuais (opens in a new tab)