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University of Nevada - Reno

Integrating Gamification Principles into Photography Skill Learning: The Influence of Games on Student Motivation

Abstract

dc:description.abstract

Changes to the global economic environment have introduced innovations in technology that replace human workers to complete repetitive tasks. Due to the removal of these jobs, workers are required to develop new skills to compete for emerging jobs. However, lack of motivation to learn skills and content taught in schools has been a problem that creates the possibility that current students will not be prepared to enter the future workforce. To help improve intrinsic motivation and skills development, gamification has been explored as a mechanism for learning. The aim of this study was to explore the six intrinsically motivating factors required for gamified design (Malone & Lepper, 1987) and their effect on learning outcomes. One hundred thirty-one middle school students participated in the game CLICK that was designed to teach them photography skills. At the conclusion of the game, students were tested on their photography knowledge and given the Intrinsic Motivations Survey to record feelings about their game experience. Multiple regression analysis was conducted on test and survey data for all students, female students only, and male students only. Findings from these analyses show that curiosity and control predicted test scores for all students and male students. There were no predictor variables that predicted test scores for female students, but the number of participants for female and male groups was too small and should not be used to inform gamified design for gender-specific applications. A maximum likelihood estimation SEM model was generated using test and survey data from all students and had an excellent fit to the data (Model χ2 = 9.35, p = .499; RMSEA < .001; CFI = 1.000; TLI = 1.002). This model showed that curiosity, control, and challenge had direct and indirect effects on test scores. Findings from this study show that: (a) curiosity is a necessary factor that needs to be embedded into gamified design; (b) control needs to be managed to avoid poor learning outcomes; and (c) challenges need to be implemented to promote curiosity and avoid control issues.

Degree

thesis:*
Level thesis:degree_level
Doctorate Degree
Year dc:date.issued
2017

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Dini, Domenic J.
Advisor dc:contributor.advisor
  • Liu, Leping
Committee members dc:contributor.committeemember
  • Evans, William
  • Quinn, Robert
  • Wiest, Lynda
  • Zhu, Xiaoshan

Subjects

dc:subject × 3

Rights

dc:rights
Statement dc:rights
  • In Copyright(All Rights Reserved)

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/11714/1964
OAI identifier oai:identifier
oai:scholarwolf.unr.edu:11714/1964

Chain of custody

source
Harvested from
University of Nevada - Reno
Base URL
scholarwolf.unr.edu/server/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Dini, Domenic J.. Integrating Gamification Principles into Photography Skill Learning: The Influence of Games on Student Motivation. Doctorate Degree thesis, 2017. http://hdl.handle.net/11714/1964