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University of Illinois at Urbana-Champaign

Surface Processing on Graphics Hardware

Abstract

dc:description

Recent advancements in performance and programmability have made graphics hardware and important platform for performing general computation. In this research we examine the existing texture atlas methods available for the parameterization of triangulated meshed surfaces and show how they are limited with respect to processing surface data in graphics hardware. A new texture atlas method is proposed that is more amenable to graphics hardware allowing for seamless rendering as well as mip-map post-filtering. We further develop this parameterization method to be adaptable, allowing for the parameterization to be recomputed at interactive rates in the presence of both mesh deformations and changing surface signal information. Two new graphics hardware applications that used the new texture atlas scheme are discussed: a method for rendering real-time subsurface scattering effects, and a dynamic 3D painting system.

Degree

thesis:*
Name thesis:degree_name
Ph.D.
Level thesis:degree_level
Dissertation
Discipline thesis:degree_discipline
Computer Science
Grantor
University of Illinois at Urbana-Champaign
Year dc:date
2015

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Carr, Nathan Aaron
Contributors dc:contributor
  • Hart, John C.

Subjects

dc:subject × 1

Rights

Language dc:language
eng

Identifiers

dc:identifier.*
Identifier
(MiAaPQ)AAI3130889
OAI identifier oai:identifier
oai:www.ideals.illinois.edu:2142/81636

Chain of custody

source
Harvested from
University of Illinois - Urbana-Champaign
Base URL
www.ideals.illinois.edu/oai-pmh
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Carr, Nathan Aaron. Surface Processing on Graphics Hardware. Dissertation thesis, University of Illinois at Urbana-Champaign, 2015. http://hdl.handle.net/2142/81636