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University of Illinois at Urbana-Champaign

A low latency remote rendering system for interactive mobile graphics

Abstract

dc:description

Mobile devices are gradually changing people’s computing behaviors. However, due to the limitations of physical size and power consumption, they are not capable of delivering a 3D graphics rendering experience comparable to traditional desktops. Many applications with intensive graphics rendering workloads are unable to run on mobile platforms directly. This issue can be addressed with the idea of remote rendering: the heavy 3D graphics rendering computation runs on a powerful server and the rendering results are transmitted to the mobile client for display. However, the simple remote rendering solution inevitably suffers from the large interaction latency caused by wireless networks, and is not acceptable for the applications having very strict latency requirements. In this thesis, I present an advanced low-latency remote rendering system that assists mobile devices to render interactive 3D graphics in real-time. My design takes advantage of an image based rendering technique: 3D image warping, to synthesize the final display image on the client from the multiple depth image references generated on the server. This Multi Depth Image approach can successfully reduce the interaction latency for any user interaction that changes the rendering viewpoint and at the same time maintain high rendering quality. The success of the proposed system depends on two key components: how to select the reference viewpoints and how to compress multiple depth image references efficiently. I propose a Reference Prediction Algorithm for real-time reference selection and a high performance warping-assisted video coding method to compress both image and depth frames in real-time. Furthermore, I also discuss about how to evaluate the real interactive performance of the proposed system. A prototype system that runs several visualization and game applications has been implemented to evaluate and demonstrate the proposed design.

Degree

thesis:*
Name thesis:degree_name
Ph.D.
Level thesis:degree_level
Dissertation
Discipline thesis:degree_discipline
Computer Science
Grantor
University of Illinois at Urbana-Champaign
Year dc:date
2012

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Shi, Shu
Contributors dc:contributor
  • Campbell, Roy H.
  • Nahrstedt, Klara
  • Hart, John C.
  • Zhang, Zhengyou

Subjects

dc:subject × 5

Rights

dc:rights
Statement dc:rights
  • Copyright 2012 Shu Shi
Language dc:language
en

Identifiers

dc:identifier.*
Handle dc:identifier
http://hdl.handle.net/2142/30899
OAI identifier oai:identifier
oai:www.ideals.illinois.edu:2142/30899

Chain of custody

source
Harvested from
University of Illinois - Urbana-Champaign
Base URL
www.ideals.illinois.edu/oai-pmh
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Shi, Shu. A low latency remote rendering system for interactive mobile graphics. Dissertation thesis, University of Illinois at Urbana-Champaign, 2012. http://hdl.handle.net/2142/30899